-
1
-
-
77954400036
-
A Feature Model Proposal for Computer Games Design
-
Sarinho, V. and Apolinario, A., "A Feature Model Proposal for Computer Games Design". In: Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment, Belo Horizonte, p. 54-63, 2008.
-
(2008)
Proceedings of the VII Brazilian Symposium on Computer Games and Digital Entertainment, Belo Horizonte
, pp. 54-63
-
-
Sarinho, V.1
Apolinario, A.2
-
5
-
-
26444529404
-
Overview of generative software development
-
UPP Springer
-
Czarnecki, K., "Overview of generative software development". In UPP 2004, volume 3566 of LNCS, pages 326-341. Springer.
-
(2004)
LNCS
, vol.3566
, pp. 326-341
-
-
Czarnecki, K.1
-
6
-
-
33646174025
-
Reuse without Compromising Performance: Experience from RPG Software Product Line for Mobile Devices
-
Zhang, W. and Jarzabek, S., "Reuse without Compromising Performance: Experience from RPG Software Product Line for Mobile Devices". In: Proceedings of the 9th Int. Software Product Line Conf, SPLC05, Sept. 2005, Rennes, France, pp. 57-69.
-
Proceedings of the 9th Int. Software Product Line Conf, SPLC05, Sept. 2005, Rennes, France
, pp. 57-69
-
-
Zhang, W.1
Jarzabek, S.2
-
9
-
-
33750065388
-
Language-Driven Development of Videogames: The 〈e-Game〉 Experience
-
Proceedings of the 5th International Conference on Entertainment Computing (ICEC 2005), Cambridge, UK
-
Moreno-Ger, P., Martinez-Ortiz, I., Sierra, J. and Fernandez-Manjon, B., "Language-Driven Development of Videogames: the 〈e-Game〉 Experience". In: Proceedings of the 5th International Conference on Entertainment Computing (ICEC 2005), Cambridge, UK. Lecture Notes in Computer Science 4161, 153-164.
-
Lecture Notes in Computer Science
, vol.4161
, pp. 153-164
-
-
Moreno-Ger, P.1
Martinez-Ortiz, I.2
Sierra, J.3
Fernandez-Manjon, B.4
-
10
-
-
77954417115
-
Towards Generative Metaprogramming
-
Braga, Portugal, 2-7 July
-
Azanza, M., Trujillo, S. and Diaz, O, "Towards Generative Metaprogramming". In: 2nd Summer School on Generative and Transformational Techniques in Software Engineering (GTTSE 2007), Braga, Portugal, 2-7 July 2007.
-
(2007)
2nd Summer School on Generative and Transformational Techniques in Software Engineering (GTTSE 2007)
-
-
Azanza, M.1
Trujillo, S.2
Diaz, O.3
-
11
-
-
33748328136
-
Multi-Level Models in Model Driven Development, Product-Lines, and Metaprogramming
-
Batory, D., "Multi-Level Models in Model Driven Development, Product-Lines, and Metaprogramming". IBM Systems Journal, 45(3), 2006.
-
(2006)
IBM Systems Journal
, vol.45
, pp. 3
-
-
Batory, D.1
-
12
-
-
38849093782
-
Generative Metaprogramming
-
Trujillo, S., Azanza, M. and Diaz, O, "Generative Metaprogramming". In: 6th International Conference on Generative Programming and Component Engineering (GPCE'07), October 1-3, Salzburg, Austria.
-
6th International Conference on Generative Programming and Component Engineering (GPCE'07), October 1-3, Salzburg, Austria
-
-
Trujillo, S.1
Azanza, M.2
Diaz, O.3
-
13
-
-
34249936514
-
ScriptEase: A generative/adaptive programming paradigm for game scripting
-
June ISSN0167-6423, Elsevier North-Holland, Inc. Amsterdam, The Netherlands
-
Cutumisu, M., Onuczko, C, Crawford, C, McNaughton, M., Roy, T., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., Waugh, K, Carbonaro, M., Duff, H., and Gillis, S., "ScriptEase: A generative/adaptive programming paradigm for game scripting". In: Science of Computer Programming, Volume 67, Issue 1 (June 2007), pp. 32-58. ISSN0167-6423, Elsevier North-Holland, Inc. Amsterdam, The Netherlands.
-
(2007)
Science of Computer Programming
, vol.67
, Issue.1
, pp. 32-58
-
-
Cutumisu, M.1
Onuczko, C.2
Crawford, C.3
McNaughton, M.4
Roy, T.5
Schaeffer, J.6
Schumacher, A.7
Siegel, J.8
Szafron, D.9
Waugh, K.10
Carbonaro, M.11
Duff, H.12
Gillis, S.13
-
14
-
-
0004135793
-
-
Available from: Accessed 07 July 2009
-
W3C, "World Wide Web Consortium". Available from: http://www.w3.org/ [Accessed 07 July 2009].
-
World Wide Web Consortium
-
-
-
16
-
-
0003880013
-
-
Addison-Wesley Professional, ISBN 0-201-63361-2
-
Gamma, E., Helm, R., Johnson, R and Vlissides, J., "Design Patterns: Elements of Reusable Object-Oriented Software", Addison-Wesley Professional, 1994. ISBN 0-201-63361-2.
-
(1994)
Design Patterns: Elements of Reusable Object-Oriented Software
-
-
Gamma, E.1
Helm, R.2
Johnson, R.3
Vlissides, J.4
-
17
-
-
0003547470
-
-
Addison-Wesley, ISBN-10: 0201571684.
-
Booch, G, Rumbaugh, J. and Jacobson, I., "The Unified Modeling Language User Guide". Addison-Wesley, 1998. ISBN-10: 0201571684.
-
(1998)
The Unified Modeling Language User Guide
-
-
Booch, G.1
Rumbaugh, J.2
Jacobson, I.3
-
18
-
-
0004113366
-
-
Available from: Accessed 07 July 2009
-
XSL, "The Extensible Stylesheet Language Family". Available from: http://www.w3.org/Style/XSL/ [Accessed 07 July 2009].
-
The Extensible Stylesheet Language Family
-
-
-
19
-
-
0004206440
-
-
Wiley, ISBN-10: 0764532367
-
Harold, E., XML Bible. Wiley, 1999. ISBN-10: 0764532367
-
(1999)
XML Bible
-
-
Harold, E.1
-
20
-
-
77954409946
-
-
Available from: Accessed 07 July 2009
-
Golden Studios, "Golden T Game Engine (GTGE)". Available from: http://www.goldenstudios.or.id/products/GTGE/ [Accessed 07 July 2009].
-
Golden T Game Engine (GTGE)
-
-
-
21
-
-
32144459686
-
MDA: A formal approach to game design and game research
-
Hunicke, R., LeBlanc, M., and Zubeck, R., "MDA: A formal approach to game design and game research". In: Proceedings of the AAAI-04 Workshop on Challenges in Game AI, July 2004., pp. 1-5.
-
Proceedings of the AAAI-04 Workshop on Challenges in Game AI, July 2004
, pp. 1-5
-
-
Hunicke, R.1
LeBlanc, M.2
Zubeck, R.3
|