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Volumn , Issue , 2010, Pages 1323-1327

Human-computer interaction experiments - Immersive virtual reality applications for the mining industry

Author keywords

Data communication; Data glove; Dome; Immersive virtual reality; iphone; Sensor networks; Teleoperation

Indexed keywords

DATA COMMUNICATION; DATA FEED; DATA GLOVE; FOCAL POINTS; GAME DEVELOPMENT; IMMERSIVE VIRTUAL REALITY; MINING ENVIRONMENTS; MINING INDUSTRY; MULTI-PLATFORM; OBJECT MANIPULATION; ORIENTATION DATA; PROSPECTIVE APPLICATIONS; SELECTION TECHNIQUES; TELE-OPERATIONS; TOUCHPAD; VISUALISATION;

EID: 77954327080     PISSN: 1550445X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/AINA.2010.180     Document Type: Conference Paper
Times cited : (16)

References (15)
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  • 4
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    • (1992) Journal of Communication , vol.42 , pp. 136-149
    • Regian, J.W.1    Schebilske, W.L.2    Monk, J.M.3
  • 6
    • 0036696811 scopus 로고    scopus 로고
    • Experiments in immersive virtual reality for scientific visualization
    • A. van Dam, D. H. Laidlaw, and R. M. Simpson, "Experiments in immersive virtual reality for scientific visualization", Computers & Graphics, vol. 26, pp. 535-555, 2002.
    • (2002) Computers & Graphics , vol.26 , pp. 535-555
    • Van Dam, A.1    Laidlaw, D.H.2    Simpson, R.M.3
  • 7
    • 0042613241 scopus 로고
    • Is virtual reality a good teaching tool?
    • Winter
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  • 8
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    • (2007) Computers in Industry , vol.58 , pp. 46-56
    • Pouliquen, M.1    Bernard, A.2    Marsot, J.3    Chodorge, L.4
  • 11
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    • A new way to quantify the fidelity of imitation: Preliminary results with gesture sequences
    • B. J. Gold, M. Pomplun, and N. J. Rice, "A new way to quantify the fidelity of imitation: preliminary results with gesture sequences", Experimental Brain Research, vol. 187, pp. 139-152, 2008.
    • (2008) Experimental Brain Research , vol.187 , pp. 139-152
    • Gold, B.J.1    Pomplun, M.2    Rice, N.J.3
  • 13
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.