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Volumn 30, Issue 4, 2010, Pages 42-50

Direct-manipulation blendshapes

Author keywords

blendshape; computer graphics; direct manipulation; facial animation; graphics and multimedia; inverse kinematics

Indexed keywords

BLENDSHAPES; DIRECT MANIPULATION; FACIAL ANIMATION; MATHEMATICAL DEMONSTRATION; SINGLE VERTEX;

EID: 77954151254     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2010.41     Document Type: Article
Times cited : (88)

References (3)
  • 1
    • 0029205672 scopus 로고
    • Fourier principles for emotion-based human figure animation
    • ACM Press
    • M. Unuma, K. Anjyo, and R. Takeuchi, "Fourier Principles for Emotion-Based Human Figure Animation," Proc. Siggraph, ACM Press, 1995, pp. 91-96.
    • (1995) Proc. Siggraph , pp. 91-96
    • Unuma, M.1    Anjyo, K.2    Takeuchi, R.3
  • 2
    • 0029203484 scopus 로고
    • Motion signal processing
    • ACM Press
    • A. Bruderlin and L. Williams, "Motion Signal Processing," Proc. Siggraph, ACM Press, 1995, pp. 97-104.
    • (1995) Proc. Siggraph , pp. 97-104
    • Bruderlin, A.1    Williams, L.2
  • 3
    • 0041347562 scopus 로고    scopus 로고
    • Natural motion animation through constraining and deconstraining at will
    • K. Yamane and Y. Nakamura, "Natural Motion Animation through Constraining and Deconstraining at Will," IEEE Trans. Visualization and Computer Graphics, vol.9, no.3, 2003, pp. 352-360
    • (2003) IEEE Trans. Visualization and Computer Graphics , vol.9 , Issue.3 , pp. 352-360
    • Yamane, K.1    Nakamura, Y.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.