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Volumn 1, Issue , 2010, Pages 547-556

Eliza meets the Wizard-of-Oz: Blending machine and human control of embodied characters

Author keywords

artificial intelligence; embodied characters; interactive drama; wizard of oz methods

Indexed keywords

DESIGN SPACES; EMBODIED CHARACTERS; GAME LOG; HUMAN CONTROL; HUMAN OPERATOR; INTERACTIVE DRAMA; SEMANTIC CATEGORY; WIZARD OF OZ; WIZARD-OF-OZ METHODS;

EID: 77953976902     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753326.1753408     Document Type: Conference Paper
Times cited : (20)

References (35)
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    • Jan
    • Turtle Talk with Crush, Jan, 2010. http://disneyworld.disney.go.com/ parks/epcot/entertainment/turtle-talk-with-crush/.
    • (2010) Turtle Talk with Crush
  • 3
    • 77953992512 scopus 로고    scopus 로고
    • Jan
    • Mobile Muppet Lab in Epcot, Jan, 2010. http://allears.net/tp/ep/ mobilemuppets.htm.
    • (2010) Mobile Muppet Lab in Epcot
  • 4
    • 77953989631 scopus 로고    scopus 로고
    • Jan
    • Quasi the Robot, Jan, 2010. http://www.interbots.com/characters.html.
    • (2010) Quasi the Robot
  • 5
    • 77953973152 scopus 로고    scopus 로고
    • Pet Society, Jan
    • Pet Society, Jan, 2010. http://www.facebook.com/applications/Pet-Society/ 11609831134.
    • (2010)
  • 15
    • 0029237898 scopus 로고
    • Facial Expression Recognition using a Dynamic Model and Motion Energy
    • Essa, I. and pentland, A.P. Facial Expression Recognition using a Dynamic Model and Motion Energy. IN ICCV, (1995), 360-367.
    • (1995) IN ICCV , pp. 360-367
    • Essa, I.1    Pentland, A.P.2
  • 22
    • 35048858898 scopus 로고    scopus 로고
    • A Preliminary Poetics for Interactive Drama and Games
    • Mateas, M. A Preliminary Poetics for Interactive Drama and Games. Digital Creativity 12, 3 (2001).
    • (2001) Digital Creativity , vol.12 , pp. 3
    • Mateas, M.1
  • 25
    • 74349114102 scopus 로고    scopus 로고
    • The Puppet Master Problem: Design for Real-World, Mission-Based Gaming
    • (eds. Harrigan and Fruin). MIT Press
    • McGonigal, J. The Puppet Master Problem: Design for Real-World, Mission-Based Gaming. In Second Person (eds. Harrigan and Fruin). MIT Press, 2007.
    • (2007) Second Person
    • McGonigal, J.1
  • 34
    • 84911514327 scopus 로고
    • ELIZA - A computer program for the study of natural language communication between man and machine
    • Weizenbaum, J. ELIZA - a computer program for the study of natural language communication between man and machine. Commun. ACM 9, 1 (1966), 36-45.
    • (1966) Commun. ACM , vol.9 , Issue.1 , pp. 36-45
    • Weizenbaum, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.