-
2
-
-
77953995067
-
-
Jan
-
Turtle Talk with Crush, Jan, 2010. http://disneyworld.disney.go.com/ parks/epcot/entertainment/turtle-talk-with-crush/.
-
(2010)
Turtle Talk with Crush
-
-
-
3
-
-
77953992512
-
-
Jan
-
Mobile Muppet Lab in Epcot, Jan, 2010. http://allears.net/tp/ep/ mobilemuppets.htm.
-
(2010)
Mobile Muppet Lab in Epcot
-
-
-
4
-
-
77953989631
-
-
Jan
-
Quasi the Robot, Jan, 2010. http://www.interbots.com/characters.html.
-
(2010)
Quasi the Robot
-
-
-
5
-
-
77953973152
-
-
Pet Society, Jan
-
Pet Society, Jan, 2010. http://www.facebook.com/applications/Pet-Society/ 11609831134.
-
(2010)
-
-
-
6
-
-
79952629529
-
Representing and Parameterizing Agent Behaviors
-
Badler, N., Allbeck, J., Zhao, L., and Byun, M. Representing and Parameterizing Agent Behaviors. Proceedings of the Computer Animation, IEEE Computer Society (2002), 133.
-
Proceedings of the Computer Animation, IEEE Computer Society (2002)
, pp. 133
-
-
Badler, N.1
Allbeck, J.2
Zhao, L.3
Byun, M.4
-
7
-
-
2442448580
-
An Architecture for Embodied Conversational Characters
-
Cassell, J., Bickmore, T., Billinghurst, M., et al. An Architecture for Embodied Conversational Characters. Proceedings of Computer Animation And Simulation, (1998), 109-120.
-
Proceedings of Computer Animation and Simulation, 1998
, pp. 109-120
-
-
Cassell, J.1
Bickmore, T.2
Billinghurst, M.3
-
8
-
-
0003517572
-
-
MIT Press
-
Cassell, J., Sullivan, J., Prevost, S., and Churchill, E.F. Embodied Conversational Agents. MIT Press, 2000.
-
(2000)
Embodied Conversational Agents
-
-
Cassell, J.1
Sullivan, J.2
Prevost, S.3
Churchill, E.F.4
-
9
-
-
33644601178
-
Animating an interactive conversational character for an educational game system
-
Corradini, A., Mehta, M., Bernsen, N., and Charfuelan, M. Animating an interactive conversational character for an educational game system. Proceedings of the 10th international conference on Intelligent user interfaces, ACM (2005), 183-190.
-
Proceedings of the 10th International Conference on Intelligent User Interfaces, ACM (2005)
, pp. 183-190
-
-
Corradini, A.1
Mehta, M.2
Bernsen, N.3
Charfuelan, M.4
-
10
-
-
85024725304
-
Wizard of Oz studies: Why and how
-
Dahlbäck, N., Jönsson, A., and Ahrenberg, L. Wizard of Oz studies: why and how. In Proc. of the Intl. Conf on Intelligent User Interfaces (IUI), 1993.
-
Proc. of the Intl. Conf on Intelligent User Interfaces (IUI), 1993
-
-
Dahlbäck, N.1
Jönsson, A.2
Ahrenberg, L.3
-
11
-
-
35348909693
-
Presence and engagement in an interactive drama
-
Dow, S., Mehta, M., Harmon, E., MacIntyre, B., and Mateas, M. Presence and engagement in an interactive drama. Proc. of the SIGCHI conf. on Human factors in computing systems, ACM (2007), 1475-1484.
-
Proc. of the SIGCHI Conf. on Human Factors in Computing Systems, ACM (2007)
, pp. 1475-1484
-
-
Dow, S.1
Mehta, M.2
Harmon, E.3
MacIntyre, B.4
Mateas, M.5
-
12
-
-
34547196796
-
Initial lessons from AR Façade, an interactive augmented reality drama
-
Dow, S., Mehta, M., Lausier, A., MacIntyre, B., and Mateas, M. Initial lessons from AR Façade, an interactive augmented reality drama. Proc of ACM SIGCHI international conference on Advances in computer entertainment technology, 2006.
-
Proc of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2006
-
-
Dow, S.1
Mehta, M.2
Lausier, A.3
MacIntyre, B.4
Mateas, M.5
-
15
-
-
0029237898
-
Facial Expression Recognition using a Dynamic Model and Motion Energy
-
Essa, I. and pentland, A.P. Facial Expression Recognition using a Dynamic Model and Motion Energy. IN ICCV, (1995), 360-367.
-
(1995)
IN ICCV
, pp. 360-367
-
-
Essa, I.1
Pentland, A.P.2
-
16
-
-
84880741676
-
Wizard of Oz prototyping of computer vision based action games for children
-
Höysniemi, J., Hämäläinen, P., and Turkki, L. Wizard of Oz prototyping of computer vision based action games for children. Proc of the Interaction design and children: building a community, (2004), 27-34.
-
Proc of the Interaction Design and Children: Building a Community, (2004)
, pp. 27-34
-
-
Höysniemi, J.1
Hämäläinen, P.2
Turkki, L.3
-
17
-
-
0002067765
-
Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments
-
Johnson, W.L., Rickel, J.W., and Lester, J.C. Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments. International Journal on Artificial Intelligence in Education 11, (2000), 47-78.
-
(2000)
International Journal on Artificial Intelligence in Education
, vol.11
, pp. 47-78
-
-
Johnson, W.L.1
Rickel, J.W.2
Lester, J.C.3
-
20
-
-
0003676410
-
Dramatic Presence
-
MIT Press
-
Kelso, M., Weyhrauch, K.P., and Bates, J. Dramatic Presence. In PRESENCE: Teleoperators & Virtual Environments, 2(1), MIT Press (1992).
-
(1992)
PRESENCE: Teleoperators & Virtual Environments
, vol.2
, Issue.1
-
-
Kelso, M.1
Weyhrauch, K.P.2
Bates, J.3
-
21
-
-
0034442673
-
Suede: A Wizard of Oz prototyping tool for speech user interfaces
-
Klemmer, S.R., Sinha, A.K., Chen, J., Landay, J.A., Aboobaker, N., and Wang, A. Suede: a Wizard of Oz prototyping tool for speech user interfaces. Proc of User interface software and technology, (2000), 1-10.
-
Proc of User Interface Software and Technology, (2000)
, pp. 1-10
-
-
Klemmer, S.R.1
Sinha, A.K.2
Chen, J.3
Landay, J.A.4
Aboobaker, N.5
Wang, A.6
-
22
-
-
35048858898
-
A Preliminary Poetics for Interactive Drama and Games
-
Mateas, M. A Preliminary Poetics for Interactive Drama and Games. Digital Creativity 12, 3 (2001).
-
(2001)
Digital Creativity
, vol.12
, pp. 3
-
-
Mateas, M.1
-
25
-
-
74349114102
-
The Puppet Master Problem: Design for Real-World, Mission-Based Gaming
-
(eds. Harrigan and Fruin). MIT Press
-
McGonigal, J. The Puppet Master Problem: Design for Real-World, Mission-Based Gaming. In Second Person (eds. Harrigan and Fruin). MIT Press, 2007.
-
(2007)
Second Person
-
-
McGonigal, J.1
-
26
-
-
78650759263
-
Evaluating a conversation-centered interactive drama
-
ACM
-
Mehta, M., Dow, S., Mateas, M., and MacIntyre, B. Evaluating a conversation-centered interactive drama. Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, ACM (2007), 1-8.
-
(2007)
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems
, pp. 1-8
-
-
Mehta, M.1
Dow, S.2
Mateas, M.3
MacIntyre, B.4
-
27
-
-
33744974107
-
Declarative optimization-based drama management in interactive fiction
-
DOI 10.1109/MCG.2006.55
-
Nelson, M.J., Mateas, M., Roberts, D.L., and Jr, C.L.I. Declarative Optimization-Based Drama Management in Interactive Fiction. IEEE Comput. Graph. Appl. 26, 3 (2006), 32-41. (Pubitemid 46404982)
-
(2006)
IEEE Computer Graphics and Applications
, vol.26
, Issue.3
, pp. 32-41
-
-
Nelson, M.J.1
Mateas, M.2
Roberts, D.L.3
Isbell Jr., C.L.4
-
32
-
-
84923598224
-
Modeling game master-based story facilitation in multi-player Role-Playing Games
-
Tychsen, A., Hitchens, M., Aylett, R. and Louchart, S., Modeling game master-based story facilitation in multi-player Role-Playing Games. In Proceedings of the 2009 AAAI Symposium on Intelligent Narrative Technologies II, pp. 24-32.
-
Proceedings of the 2009 AAAI Symposium on Intelligent Narrative Technologies II
, pp. 24-32
-
-
Tychsen, A.1
Hitchens, M.2
Aylett, R.3
Louchart, S.4
-
33
-
-
84873348298
-
-
Agency Reconsidered
-
Wardrip-Fruin, N., Mateas, M., Dow, S., and Sali, S. Agency Reconsidered. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009, (2009).
-
Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009, (2009)
-
-
Wardrip-Fruin, N.1
Mateas, M.2
Dow, S.3
Sali, S.4
-
34
-
-
84911514327
-
ELIZA - A computer program for the study of natural language communication between man and machine
-
Weizenbaum, J. ELIZA - a computer program for the study of natural language communication between man and machine. Commun. ACM 9, 1 (1966), 36-45.
-
(1966)
Commun. ACM
, vol.9
, Issue.1
, pp. 36-45
-
-
Weizenbaum, J.1
|