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Volumn , Issue , 2006, Pages 179-186

Persistent realtime building interior generation

Author keywords

architecture; modelling; persistence; procedural generation; realtime; sandbox games; video games

Indexed keywords

EFFICIENT METHOD; LIFE-TIMES; PERSISTENCE; REAL TIME; REAL-TIME FRAME RATES; TOPDOWN; VIDEO GAME; VIRTUAL BUILDING;

EID: 77953965189     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1183316.1183342     Document Type: Conference Paper
Times cited : (34)

References (15)
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    • BINARY WORLDS, Descensor Engine, http://www.binaryworlds.com/products. html. Accessed: January 16, 2006
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  • 5
    • 77953226958 scopus 로고    scopus 로고
    • Real-time Procedural Generation of 'Pseudo Infinite' Cities
    • ACM SIGGRAPH
    • GREUTER, S., PARKER, J., STEWART, N., AND LEACH, G. 2003. Real-time Procedural Generation of 'Pseudo Infinite' Cities, In Proceedings of GRAPHITE 2003, ACM SIGGRAPH, 87-94.
    • (2003) Proceedings of GRAPHITE 2003 , pp. 87-94
    • Greuter, S.1    Parker, J.2    Stewart, N.3    Leach, G.4
  • 8
    • 84900303791 scopus 로고    scopus 로고
    • Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments
    • LEIGH, J. E, JOHNSON, A E., DEFANTI, T A. 1997. Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments. In Proceedings of the 1997 ACM/IEEE conference on Supercomputing, 1-14
    • (1997) Proceedings of the 1997 ACM/IEEE Conference on Supercomputing , pp. 1-14
    • Leigh, J.E.1    Johnson, A.E.2    Defanti, T.A.3
  • 10
    • 77954007392 scopus 로고    scopus 로고
    • Accessed: January 18, 2006
    • ROCK STAR GAMES, Grand Theft Auto Series, http://www.rockstargames.com/ Accessed: January 18, 2006
    • Grand Theft Auto Series
  • 11
    • 34547981527 scopus 로고    scopus 로고
    • Procedural Level Generation
    • Charles River Media
    • RODEN, T., AND PARBERRY, I. 2005. Procedural Level Generation, Game Programming Gems 5, Charles River Media.
    • (2005) Game Programming Gems , vol.5
    • Roden, T.1    Parberry, I.2
  • 12
    • 0000873191 scopus 로고
    • Introduction to shape and shape grammars
    • STINY, G. 1980. Introduction to shape and shape grammars. Environment and Planning B 7, 343-361
    • (1980) Environment and Planning B , vol.7 , pp. 343-361
    • Stiny, G.1
  • 13
    • 0005806770 scopus 로고
    • Spatial relations and grammars
    • STINY, G. 1982. Spatial relations and grammars. Environment and Planning B 9, 313-314
    • (1982) Environment and Planning B , vol.9 , pp. 313-314
    • Stiny, G.1
  • 14
    • 57149145306 scopus 로고    scopus 로고
    • Tech. rep., HP Enterprise Java Lab, Accessed: January 20, 2006
    • WANG T. 2000. Integer hash function. Tech. rep., HP Enterprise Java Lab, http://www.concentric.net/ Ttwang/tech/inthash.htm Accessed: January 20, 2006
    • (2000) Integer Hash Function
    • Wang, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.