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Volumn 6048 LNCS, Issue , 2010, Pages 208-220

Incongruity-based adaptive game balancing

Author keywords

[No Author keywords available]

Indexed keywords

GAME BALANCING; SKILL LEVELS;

EID: 77953800895     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-12993-3_19     Document Type: Conference Paper
Times cited : (34)

References (14)
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    • Congress on Evolutionary Computation (CEC 2008) within Fifth IEEE World Congress on Computational Intelligence (WCCI 2008)
    • Congress on Evolutionary Computation (CEC 2008) within Fifth IEEE World Congress on Computational Intelligence (WCCI 2008). IEEE, Los Alamitos (2008)
    • (2008) IEEE, Los Alamitos
  • 4
    • 26944497771 scopus 로고    scopus 로고
    • Dynamic Player Modelling: A Framework for Player-Centric Games
    • Mehdi, Q., Gough, N.E., Natkin, S. (eds.), University of Wolverhampton, Wolverhampton
    • Charles, D., Black, M.: Dynamic Player Modelling: A Framework for Player-Centric Games. In: Mehdi, Q., Gough, N.E., Natkin, S. (eds.) Computer Games: Artificial Intelligence, Design and Education, pp. 29-35. University of Wolverhampton, Wolverhampton (2004)
    • (2004) Computer Games: Artificial Intelligence, Design and Education , pp. 29-35
    • Charles, D.1    Black, M.2
  • 5
    • 32144439231 scopus 로고    scopus 로고
    • AI for Dynamic Difficulty Adjustment in Games
    • 19th Nineteenth National Conference on Artificial Intelligence. AAAI 2004
    • Hunicke, R., Chapman, V.: AI for Dynamic Difficulty Adjustment in Games. In: Proceedings of the Challenges in Game AI Workshop, 19th Nineteenth National Conference on Artificial Intelligence. AAAI 2004 (2004)
    • (2004) Proceedings of the Challenges in Game AI Workshop
    • Hunicke, R.1    Chapman, V.2
  • 6
    • 33745825440 scopus 로고    scopus 로고
    • A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants
    • Nakatsu, R., Hoshino, J. (eds.), Kluwer Academic Publishers, Boston
    • Iida, H., Takeshita, N., Yoshimura, J.: A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants. In: Nakatsu, R., Hoshino, J. (eds.) Entertainment Computing: Technologies and Applications, pp. 659-672. Kluwer Academic Publishers, Boston (2002)
    • (2002) Entertainment Computing: Technologies and Applications , pp. 659-672
    • Iida, H.1    Takeshita, N.2    Yoshimura, J.3
  • 8
    • 33646168913 scopus 로고
    • About a framework for information and information processing of learning systems
    • Falkenberg, E., Hesse, W., Olive, A. (eds.), Chapman and Hall, London
    • Rauterberg, M.: About a framework for information and information processing of learning systems. In: Falkenberg, E., Hesse, W., Olive, A. (eds.) Information System Concepts-Towards a consolidation of views (IFIP Working Group 8.1), pp. 54-69. Chapman and Hall, London (1995)
    • (1995) Information System Concepts-Towards A Consolidation of Views (IFIP Working Group 8.1) , pp. 54-69
    • Rauterberg, M.1
  • 10
    • 77953733100 scopus 로고    scopus 로고
    • How to model and augment player satisfaction: A review
    • ICMI 2008, Chania, Crete, October 2008. ACM Press, New York
    • Yannakakis, G.N.: How to Model and Augment Player Satisfaction: A Review. In: Proceedings of the 1st Workshop on Child, Computer and Interaction. ICMI 2008, Chania, Crete, October 2008. ACM Press, New York (2008)
    • (2008) Proceedings of the 1st Workshop on Child Computer and Interaction
    • Yannakakis, G.N.1
  • 11
    • 33745834345 scopus 로고    scopus 로고
    • Towards capturing and enhancing entertainment in computer games
    • Antoniou, G., Potamias, G., Spyropoulos, C., Plexousakis, D. (eds.) SETN 2006., Springer, Heidelberg
    • Yannakakis, G.N., Hallam, J.: Towards Capturing and Enhancing Entertainment in Computer Games. In: Antoniou, G., Potamias, G., Spyropoulos, C., Plexousakis, D. (eds.) SETN 2006. LNCS (LNAI), vol.3955, pp. 432-442. Springer, Heidelberg (2006)
    • (2006) LNCS (LNAI) , vol.3955 , pp. 432-442
    • Yannakakis, G.N.1    Hallam, J.2
  • 13
    • 77953761079 scopus 로고    scopus 로고
    • http://www.casualgamedesign.com/?p=39
  • 14
    • 77953759394 scopus 로고    scopus 로고
    • http://www.gameontology.org/index.php/Dynamic Difficulty Adjustment#Max Payne


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.