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Volumn , Issue , 2009, Pages 55-62

Interactive GPU-based procedural heightfield brushes

Author keywords

GPGPU; Graphics hardware; Heightfields; Procedural synthesis; Shader programming; Terrain modeling

Indexed keywords

AUTOMATED GENERATION; BLEND MODES; EXECUTION SPEED; GRAPHICS HARDWARE; HARDWARE RESTRICTIONS; INTERACTIVE RATES; LOCAL CONTROL; ORDER OF MAGNITUDE; PARAMETERIZED; PIPELINE IMPLEMENTATION; PROCESSING POWER; SEAMLESS TRANSITION; SHADER PROGRAMMING; TERRAIN MODELING; VIRTUAL WORLDS;

EID: 77953608054     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1536513.1536532     Document Type: Conference Paper
Times cited : (52)

References (16)
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    • (2005) GPU Gems , vol.2 , pp. 27-45
    • Asirvatham, A.1    Hoppe, H.2
  • 6
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    • (1982) Communications of the ACM , vol.25 , Issue.6 , pp. 371-384
    • Fournier, A.1    Fussell, D.2    Carpenter, L.3
  • 7
    • 33750926064 scopus 로고    scopus 로고
    • Implementing improved perlin noise
    • R. Fernando, Ed. Addison Wesley
    • Green, S. 2005. Implementing Improved Perlin Noise. In GPU Gems 2. R. Fernando, Ed., Addison Wesley, pp. 409-416.
    • (2005) GPU Gems , vol.2 , pp. 409-416
    • Green, S.1
  • 11
    • 85027716376 scopus 로고
    • The synthesis and rendering of eroded fractal terrains
    • ACM Press, New York, NY
    • Musgrave, F.K., Kolb, C.E. and Mace, R.S. 1989. The synthesis and rendering of eroded fractal terrains. In Proceedings of the SIGGRAPH '89. ACM Press, New York, NY, pp. 41-50.
    • (1989) Proceedings of the SIGGRAPH '89 , pp. 41-50
    • Musgrave, F.K.1    Kolb, C.E.2    MacE, R.S.3
  • 13
    • 77953586843 scopus 로고    scopus 로고
    • Part IV: General-purpose computation on GPUs: A primer
    • R. Fernando, Ed. Addison Wesley
    • Pharr, M. et al. 2005. Part IV: General-Purpose Computation on GPUs: A Primer. In GPU Gems 2. R. Fernando, Ed., Addison Wesley, pp. 451-589.
    • (2005) GPU Gems , vol.2 , pp. 451-589
    • Pharr, M.1
  • 15
    • 77953547092 scopus 로고    scopus 로고
    • Online article
    • Quilez, I. 2008. More noise. Online article. http://rgba.scenesp.org/iq/ computer/articles/morenoise/morenoise.htm.
    • (2008) More Noise
    • Quilez, I.1
  • 16
    • 0001070767 scopus 로고
    • Random fractal forgeries
    • R.A. Earnshaw, Ed. Springer-Verlag, Berlin
    • Voss, R.F. 1985. Random Fractal Forgeries. In Fundamental Algorithms for Computer Graphics, R.A. Earnshaw, Ed., Springer-Verlag, Berlin.
    • (1985) Fundamental Algorithms for Computer Graphics
    • Voss, R.F.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.