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Volumn , Issue , 2007, Pages 321-326

Jamioki-purejoy: A game engine and instrument for electronically-mediated musical improvisation

Author keywords

Collaborative performance; Electronically mediated performance; Found sound; JamiOki; PureJoy; Structured improvisation

Indexed keywords

COLLABORATIVE PERFORMANCE; COMBINED SYSTEM; GAME ENGINE; GRAPHICAL DISPLAYS; JOYSTICK CONTROLLERS; MANIPULATION INTERFACE; MUSICAL PERFORMANCE; MUSICAL STRUCTURES; ON THE FLIES; STRUCTURAL HIERARCHIES; ELECTRONICALLY-MEDIATED PERFORMANCE; FOUND SOUND; IMPROVIZATION; JAMIOKI; PERFORMANCE; PUREJOY; STRUCTURED IMPROVIZATION;

EID: 77953576529     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1279740.1279810     Document Type: Conference Paper
Times cited : (6)

References (24)
  • 1
    • 77953599042 scopus 로고    scopus 로고
    • http://www.benvigoda.com.
  • 2
    • 77953573591 scopus 로고    scopus 로고
    • Invent music blog. http://inventmusic.org/.
  • 5
    • 77953596799 scopus 로고    scopus 로고
    • Pd (aka pure data). http://puredata.org.
  • 14
    • 68749121201 scopus 로고
    • Animala rapid prototyping environment for computer music systems
    • E. Lindemann. Animala rapid prototyping environment for computer music systems. Computer Music Journal, 15(3):78-100, 1991.
    • (1991) Computer Music Journal , vol.15 , Issue.3 , pp. 78-100
    • Lindemann, E.1
  • 23
    • 84906092297 scopus 로고
    • Improvisation with highly interactive real-time performance systems
    • Montreal, Computer Music Association
    • D. Wessel. Improvisation with highly interactive real-time performance systems. Proceedings of the International Computer Music Conference, Montreal, Computer Music Association, 1991.
    • (1991) Proceedings of the International Computer Music Conference
    • Wessel, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.