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Volumn 265, Issue , 2005, Pages 421-428
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Game design through self-play experiments
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Author keywords
computer games; game design; perudo; reinforcement learning; self play experiments
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Indexed keywords
ARTIFICIAL GAMES;
ARTIFICIAL NEURAL NETWORK;
COMPUTER GAME;
GAME DESIGN;
MACHINE-LEARNING;
NEW APPLICATIONS;
PARAMETER VARIATION;
POSITIVE FEEDBACK;
PRECISE CONTROL;
PSYCHOLOGICAL EFFECTS;
SELF-PLAY;
SOCCER GAMES;
TD-LEARNING;
THOMPSON;
TRAINING PROCESS;
DESIGN;
EXPERIMENTS;
FEEDBACK;
NEURAL NETWORKS;
REINFORCEMENT;
REINFORCEMENT LEARNING;
COMPUTER SOFTWARE;
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EID: 77953495415
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1178477.1178572 Document Type: Conference Paper |
Times cited : (10)
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References (17)
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