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Volumn 265, Issue , 2005, Pages 421-428

Game design through self-play experiments

Author keywords

computer games; game design; perudo; reinforcement learning; self play experiments

Indexed keywords

ARTIFICIAL GAMES; ARTIFICIAL NEURAL NETWORK; COMPUTER GAME; GAME DESIGN; MACHINE-LEARNING; NEW APPLICATIONS; PARAMETER VARIATION; POSITIVE FEEDBACK; PRECISE CONTROL; PSYCHOLOGICAL EFFECTS; SELF-PLAY; SOCCER GAMES; TD-LEARNING; THOMPSON; TRAINING PROCESS;

EID: 77953495415     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1178477.1178572     Document Type: Conference Paper
Times cited : (10)

References (17)
  • 1
    • 0002992308 scopus 로고
    • Computer chess strength
    • Clarke M R B (ed.), PERGAMON
    • K. Thompson. Computer chess strength. Advances in Computer Chess 3, Clarke M R B (ed.), 55-56, PERGAMON, 1982
    • (1982) Advances in Computer Chess , vol.3 , pp. 55-56
    • Thompson, K.1
  • 4
    • 24544450341 scopus 로고    scopus 로고
    • Machine learning in games: A survey
    • J. Furnkranz, and M. Kubat (Eds.). Ch2, Huntington, NY: Nova Science Publishers
    • J. Furnkranz. Machine learning in games: A survey. Machines that Learn to Play Games. J. Furnkranz, and M. Kubat (Eds.). Ch2, 11-59. Huntington, NY: Nova Science Publishers, 2001
    • (2001) Machines That Learn to Play Games , pp. 11-59
    • Furnkranz, J.1
  • 6
    • 77953494723 scopus 로고    scopus 로고
    • http://www.chessgames.com/chessstats.html
  • 7
    • 77953515083 scopus 로고    scopus 로고
    • http://www.sahovski.com/
  • 17
    • 35048825761 scopus 로고    scopus 로고
    • Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
    • C. Miles, S. J. Louis, and R. Drewes. Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms. GECCO (1), 1365-1376, 2004
    • (2004) GECCO , Issue.1 , pp. 1365-1376
    • Miles, C.1    Louis, S.J.2    Drewes, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.