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Volumn 82, Issue , 2004, Pages 285-286

Beyond the UI: Product, process and passion

Author keywords

Design and evaluation methods; Usability

Indexed keywords

CELL PHONE; DESIGN AND EVALUATION METHODS; FINANCIAL ANALYSTS; GROCERY STORES; INTERACTIVE PRODUCTS; INTERACTIVE SYSTEM; INTERACTIVITY; OPERATING SYSTEMS; SOCIAL EVENTS;

EID: 77952993793     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1028014.1028058     Document Type: Conference Paper
Times cited : (6)

References (9)
  • 1
    • 77953019289 scopus 로고    scopus 로고
    • Applying general usability scenarios to the design of the software architecture of a collaborative workspace
    • Adams, R. J., Bass, L., & John, B. E. (2004) Applying general usability scenarios to the design of the software architecture of a collaborative workspace. Submitted for review.
    • (2004) Submitted for Review
    • Adams, R.J.1    Bass, L.2    John, B.E.3
  • 3
    • 77952971857 scopus 로고    scopus 로고
    • Connecting usability dicta to software architecture: A controlled study
    • Golden, E., John, B. E., & Bass, L. (2004) Connecting usability dicta to software architecture: A controlled study. Submitted for review.
    • (2004) Submitted for Review
    • Golden, E.1    John, B.E.2    Bass, L.3
  • 4
    • 0000186604 scopus 로고    scopus 로고
    • Using GOMS for user interface design and evaluation: Which technique?
    • John, B. E. & Kieras, D. E. (1996) Using GOMS for user interface design and evaluation: Which technique? ACM Transactions on CHI, 3(4), pp. 287-319.
    • (1996) ACM Transactions on CHI , vol.3 , Issue.4 , pp. 287-319
    • John, B.E.1    Kieras, D.E.2
  • 9
    • 0003313411 scopus 로고
    • What makes computer games fun?
    • Malone, T.W. (1981) What makes computer games fun? Byte, 6, 258-277.
    • (1981) Byte , vol.6 , pp. 258-277
    • Malone, T.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.