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Volumn , Issue , 2010, Pages 305-306

Exploiting change blindness to expand walkable space in a virtual environment

Author keywords

H.5.1 information interfaces and presentation : multimedia information systems artificial,augmented,virtual realities; I.3.6 computer graphics : methodology and techniques interaction techniques; I.3.7 computer graphics : three dimensional graphics and realism virtual reality; Locomotion; Real walking; Virtual environments

Indexed keywords

H.5.1 [[INFORMATION INTERFACES AND PRESENTATION]: MULTIMEDIA INFORMATION SYSTEMS - ARTIFICIAL,AUGMENTED,VIRTUAL REALITIES; H.5.1 [INFORMATION INTERFACES AND PRESENTATION]: MULTIMEDIA INFORMATION SYSTEMS-ARTIFICIAL; I.3.6 [COMPUTER GRAPHICS]: METHODOLOGY AND TECHNIQUES; I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM; VIRTUAL ENVIRONMENTS;

EID: 77952683580     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2010.5444752     Document Type: Conference Paper
Times cited : (26)

References (11)
  • 1
    • 63449120718 scopus 로고    scopus 로고
    • A psychophysically calibrated controller for navigating through large environments in a limited free-walking space
    • D. Engel, C. Curio, L. Tcheang, B. Mohler, and H. H. Bülthoff. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. In ACM Virtual Reality Software & Technology, pages 157-164, 2008.
    • (2008) ACM Virtual Reality Software & Technology , pp. 157-164
    • Engel, D.1    Curio, C.2    Tcheang, L.3    Mohler, B.4    Bülthoff, H.H.5
  • 2
    • 36849090875 scopus 로고    scopus 로고
    • Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments
    • V. Interrante, B. Ries, and L. Anderson. Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments. In IEEE Symposium on 3D User Interfaces, pages 167-170, 2007.
    • (2007) IEEE Symposium on 3D User Interfaces , pp. 167-170
    • Interrante, V.1    Ries, B.2    Anderson, L.3
  • 3
    • 50249144716 scopus 로고    scopus 로고
    • Evaluation of reorientation techniques for walking in large virtual environments
    • T. Peck, M. Whitton, and H. Fuchs. Evaluation of reorientation techniques for walking in large virtual environments. In IEEE Virtual Reality, pages 121-127, 2008.
    • (2008) IEEE Virtual Reality , pp. 121-127
    • Peck, T.1    Whitton, M.2    Fuchs, H.3
  • 4
    • 41549121089 scopus 로고    scopus 로고
    • PhD thesis, University of North Carolina at Chapel Hill
    • S. Razzaque. Redirected Walking. PhD thesis, University of North Carolina at Chapel Hill, 2005.
    • (2005) Redirected Walking
    • Razzaque, S.1
  • 5
    • 67949084901 scopus 로고    scopus 로고
    • The benefits of using a walking interface to navigate virtual environments
    • R. A. Ruddle and S. Lessels. The benefits of using a walking interface to navigate virtual environments. ACM Transactions on Computer-Human Interaction, 16(1):1-18, 2009.
    • (2009) ACM Transactions on Computer-Human Interaction , vol.16 , Issue.1 , pp. 1-18
    • Ruddle, R.A.1    Lessels, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.