-
2
-
-
77952416730
-
-
Ministry of Community Development, Youth and Sports. 2006. Report on aging population. DOI = http://www.mcys.gov.sg
-
(2006)
Report on Aging Population
-
-
-
3
-
-
67649396173
-
Playing for a real bonus: Videogames to empower elderly people
-
Gamberini, L., Alcaniz, M., Barresi, G., Fabregat, M., Prontu, L., and Seraglia, B. 2008. Playing for a real bonus: Videogames to empower elderly people. Journal of CyberTherapy & Rehabilitation,1(1).
-
(2008)
Journal of CyberTherapy & Rehabilitation
, vol.1
, Issue.1
-
-
Gamberini, L.1
Alcaniz, M.2
Barresi, G.3
Fabregat, M.4
Prontu, L.5
Seraglia, B.6
-
4
-
-
0020805520
-
Differences in eye-hand motor coordination of video-game users and non-users
-
Griffith, J., Voloschin, P., Gibb, G., and Bailey, J. 1983. Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.
-
(1983)
Perceptual and Motor Skills
, vol.57
, Issue.1
, pp. 155-158
-
-
Griffith, J.1
Voloschin, P.2
Gibb, G.3
Bailey, J.4
-
5
-
-
39449111842
-
A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study
-
Jannink, M., van der Wilden, G., Navis, D., Visser, G., Gussinklo, J., and Ijzerman, M. 2008. A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. CyberPsychology & Behavior, 11(1), 27-32.
-
(2008)
CyberPsychology & Behavior
, vol.11
, Issue.1
, pp. 27-32
-
-
Jannink, M.1
Van Der Wilden, G.2
Navis, D.3
Visser, G.4
Gussinklo, J.5
Ijzerman, M.6
-
8
-
-
77952385257
-
The effects of interactive video (DDR) on heart rate, perceived exertion, step count, self-efficacy, and enjoyment in elementary school children
-
Olmsted, B. J. 2008. The effects of interactive video (DDR) on heart rate, perceived exertion, step count, self-efficacy, and enjoyment in elementary school children. Dissertation Abstracts International Section A: Humanities and Social Sciences, 68(8-A).
-
(2008)
Dissertation Abstracts International Section A: Humanities and Social Sciences
, vol.68
, Issue.8 A
-
-
Olmsted, B.J.1
-
9
-
-
43649092495
-
Teachings from the trenches
-
Howard, C. 2008. Teachings from the Trenches. Computer Graphics World, 31(4), 42-46.
-
(2008)
Computer Graphics World
, vol.31
, Issue.4
, pp. 42-46
-
-
Howard, C.1
-
10
-
-
0023135113
-
The effects of videogame playing on the response selection processing of elderly adults
-
Clark, J. E., Lanphear, A. K., and Riddick, C. C. 1987. The effects of videogame playing on the response selection processing of elderly adults. Journals of Gerontology, 42, 82-85.
-
(1987)
Journals of Gerontology
, vol.42
, pp. 82-85
-
-
Clark, J.E.1
Lanphear, A.K.2
Riddick, C.C.3
-
11
-
-
0002926793
-
Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly
-
Drew, D. and Waters, J. 1986. Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly. Cognitive Rehabilitation, 4, 26-31.
-
(1986)
Cognitive Rehabilitation
, vol.4
, pp. 26-31
-
-
Drew, D.1
Waters, J.2
-
12
-
-
4644230001
-
Unobtrusive monitoring of computer interactions to detect cognitive status in elders
-
Jimison, H.B., Pavel, M., McKanna, J. and Pavel, J. 2004. Unobtrusive monitoring of computer interactions to detect cognitive status in elders. IEEE Transactions on Information Technology in Biomedicine, 8(3), 248-252.
-
(2004)
IEEE Transactions on Information Technology in Biomedicine
, vol.8
, Issue.3
, pp. 248-252
-
-
Jimison, H.B.1
Pavel, M.2
McKanna, J.3
Pavel, J.4
-
13
-
-
0027343525
-
The use of a game to promote arm reach in persons with traumatic brain industry
-
Sietsema, J. M., Nelson, D. L., Mulder, R. M., Mervau-Scheidel, D., and White, B. E. 1993. The use of a game to promote arm reach in persons with traumatic brain industry. American Journal of Occupational Therapy, 47, 19-24.
-
(1993)
American Journal of Occupational Therapy
, vol.47
, pp. 19-24
-
-
Sietsema, J.M.1
Nelson, D.L.2
Mulder, R.M.3
Mervau-Scheidel, D.4
White, B.E.5
-
14
-
-
0028945529
-
Computer games as a means of movement rehabilitation
-
Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., and Zeldin, L. M. 1994. Computer games as a means of movement rehabilitation. Disability and Rehabilitation: An International Multidisciplinary Journal, 17, 100-105.
-
(1994)
Disability and Rehabilitation: An International Multidisciplinary Journal
, vol.17
, pp. 100-105
-
-
Krichevets, A.N.1
Sirotkina, E.B.2
Yevsevicheva, I.V.3
Zeldin, L.M.4
-
15
-
-
84953033064
-
Evaluation of computer games' impact upon cognitively impaired frail elderly
-
Farris, M., Bates, R., Resnick, H., and Stabler, N. 1994. Evaluation of computer games' impact upon cognitively impaired frail elderly. Computers in Human Services, 11(1-2), 219-228.
-
(1994)
Computers in Human Services
, vol.11
, Issue.1-2
, pp. 219-228
-
-
Farris, M.1
Bates, R.2
Resnick, H.3
Stabler, N.4
-
16
-
-
84926281457
-
Improving the quality of life for residents of long term care facilities through video games
-
McGuire, F.A. 1984. Improving the quality of life for residents of long term care facilities through video games. Activities, Adaptation & Aging, 6(1), 1-7.
-
(1984)
Activities, Adaptation & Aging
, vol.6
, Issue.1
, pp. 1-7
-
-
McGuire, F.A.1
-
17
-
-
84867879440
-
Computer games for the elderly
-
Washington, D.C., United States, Septemeber, 1990
-
Whitcomb, G.R. 1990. Computer games for the elderly. Proceedings of the conference on Computers and the quality of life (Washington, D.C., United States, Septemeber, 1990), 112-115.
-
(1990)
Proceedings of the Conference on Computers and the Quality of Life
, pp. 112-115
-
-
Whitcomb, G.R.1
-
18
-
-
77952350793
-
Tech giants target older buyers - And their cash
-
November 30, 2007
-
Petrecca, L. 2007. Tech giants target older buyers - and their cash. USA Today (November 30, 2007).
-
(2007)
USA Today
-
-
Petrecca, L.1
-
19
-
-
77952406155
-
Older folks like tech toys, too
-
January 8, 2009
-
Baig, E. C. 2009. Older folks like tech toys, too. USA Today (January 8, 2009).
-
(2009)
USA Today
-
-
Baig, E.C.1
-
20
-
-
77952378629
-
Local seniors get fit bowling with wii
-
Kiefer, M. 2008. Local seniors get fit bowling with Wii. Pioneer Local. DOI = www.pioneerlocal.com/deerfield/news/1299345,de-wii-112708-s1.article
-
(2008)
Pioneer Local
-
-
Kiefer, M.1
-
21
-
-
77952376148
-
U.S. retirees bowled over by Wii
-
(March 23, 2007)
-
U.S. retirees bowled over by Wii. 2007. USA Today (March 23, 2007).
-
(2007)
USA Today
-
-
-
23
-
-
33846138641
-
What does quality of life mean to older frail and non-frail community-dwelling adults in the Netherlands?
-
Puts, M. T. E., Shekary, N., Widdershoven, G., Heldens, J., Lips, P., and Deeg, D. J. H. 2007. What does quality of life mean to older frail and non-frail community-dwelling adults in the Netherlands? Quality of Life Research, 16, 263-277.
-
(2007)
Quality of Life Research
, vol.16
, pp. 263-277
-
-
Puts, M.T.E.1
Shekary, N.2
Widdershoven, G.3
Heldens, J.4
Lips, P.5
Deeg, D.J.H.6
-
24
-
-
34247877470
-
Uses of music and psychological well-being among the elderly
-
Laukka, P. 2007. Uses of music and psychological well-being among the elderly. Journal of Happiness Studies, 8, 215-241.
-
(2007)
Journal of Happiness Studies
, vol.8
, pp. 215-241
-
-
Laukka, P.1
-
26
-
-
53849118146
-
Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
-
Deutsch, J., Borbely, M., Filler, J., Huhn, K., and Guarrera-Bowlby, P. 2008. Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207.
-
(2008)
Physical Therapy
, vol.88
, Issue.10
, pp. 1196-1207
-
-
Deutsch, J.1
Borbely, M.2
Filler, J.3
Huhn, K.4
Guarrera-Bowlby, P.5
-
27
-
-
77952399162
-
Wii! Coming to a rehab center near you?
-
Wadsley, P. 2009. Wii! Coming to a rehab center near you? Momentum, 2(2), 47-47
-
(2009)
Momentum
, vol.2
, Issue.2
, pp. 47-47
-
-
Wadsley, P.1
-
28
-
-
0030042765
-
UCLA loneliness scale (version3): Reliability, validity, and factor structure
-
Russell, D. W. 1996. UCLA loneliness scale (version3): Reliability, validity, and factor structure. Journal of Personality Assessment, 66(1), 20-40.
-
(1996)
Journal of Personality Assessment
, vol.66
, Issue.1
, pp. 20-40
-
-
Russell, D.W.1
-
31
-
-
36849019373
-
Development and evaluation of the physical activity questionnaire for elderly Japanese: The Nakanojo study
-
Yasunaga, A., Park, H., Watanabe, E., Togo, F., Park, S., Shephard, R.J., et. al. 2007. Development and evaluation of the physical activity questionnaire for elderly Japanese: The Nakanojo study. Journal of Aging and Physical Activity, 15, 398-411. (Pubitemid 350232529)
-
(2007)
Journal of Aging and Physical Activity
, vol.15
, Issue.4
, pp. 398-411
-
-
Yasunaga, A.1
Park, H.2
Watanabe, E.3
Togo, F.4
Park, S.5
Shephard, R.J.6
Aoyagi, Y.7
-
32
-
-
0001481526
-
The Hawthorne effect: A reconsideration of the methodological artifact
-
Adair, G. 1984. The Hawthorne effect: A reconsideration of the methodological artifact. Journal of Applied Psychology, 69(2), 334-345.
-
(1984)
Journal of Applied Psychology
, vol.69
, Issue.2
, pp. 334-345
-
-
Adair, G.1
-
33
-
-
0028525936
-
Technology and older adults: Factors affecting the adoption of automatic teller machines
-
Smither, J., and Braun, C. 1994. Technology and older adults: Factors affecting the adoption of automatic teller machines. Journal of General Psychology, 121(4), 381-389.
-
(1994)
Journal of General Psychology
, vol.121
, Issue.4
, pp. 381-389
-
-
Smither, J.1
Braun, C.2
|