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Volumn , Issue , 2009, Pages

Thoughts on adjusting perceived difficulty in games

Author keywords

[No Author keywords available]

Indexed keywords

GAME DESIGNERS;

EID: 77952376121     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1746050.1746064     Document Type: Conference Paper
Times cited : (6)

References (7)
  • 3
    • 77952369558 scopus 로고    scopus 로고
    • Dynamic Di-culty Adjustment http://www.gameontology.org/index.php/ Dynamic-Difficulty-Adjustment#Max-Payne
  • 4
    • 77952375633 scopus 로고    scopus 로고
    • Monotonous: Stickman executor Game by \kosmoled" http://www.kongregate.com/games/kosmoled/monotonous- stickman-executor
  • 5
    • 77952411954 scopus 로고    scopus 로고
    • Mario Kart Wii Power Ups Nintendo
    • Mario Kart Wii Power Ups Nintendo http://au.guides.ign.com/guides/949580/ page-3.html
  • 6
    • 77952389113 scopus 로고    scopus 로고
    • Designing virtual worlds richard A
    • Designing Virtual Worlds Richard A. Bartle New Riders, 2004
    • (2004) Bartle New Riders
  • 7
    • 77952348193 scopus 로고    scopus 로고
    • Modelling Player Experience in Super Mario Brothers Chris Pedersen, Julian Togelius and Georgios N. Yannakakis 2009
    • Modelling Player Experience in Super Mario Brothers Chris Pedersen, Julian Togelius and Georgios N. Yannakakis 2009


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.