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Volumn , Issue , 2009, Pages 251-254

A peer-to-peer architecture for real-time distributed visualization of 3d collaborative virtual environments

Author keywords

Area of interest; Peer to peer architecture; Real time distributed visualization; Virtual environment

Indexed keywords

3-D VIRTUAL ENVIRONMENT; AREA OF INTEREST; COLLABORATIVE VIRTUAL ENVIRONMENT; DISTRIBUTED SIMULATIONS; DISTRIBUTED VISUALIZATION; HETEROGENEOUS COMPUTERS; NEW SYSTEM; PEER-TO-PEER ARCHITECTURES; SHARED OBJECTS; VIRTUAL ENVIRONMENTS;

EID: 77951492860     PISSN: 15506525     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DS-RT.2009.21     Document Type: Conference Paper
Times cited : (5)

References (12)
  • 1
    • 33846572703 scopus 로고    scopus 로고
    • A genetic approach for adding QoS to distributed virtual environments
    • DOI 10.1016/j.comcom.2006.08.015, PII S0140366406003306, Nature-Inspired Distributed Computing
    • S. Rueda, P. Morillo, and J. M.Orduna, "A peer-to-peer platform for simulating distributed virtual environments," in ICPADS '07: Proceedings of the 13th International Conference on Parallel and Distributed Systems-Volume 2 (ICPADS'07). Washington, DC, USA: IEEE Computer Society, 2007, pp. 1-8. (Pubitemid 46185551)
    • (2007) Computer Communications , vol.30 , Issue.4 , pp. 731-739
    • Rueda, S.1    Morillo, P.2    Orduna, J.M.3    Duato, J.4
  • 7
    • 38549099190 scopus 로고    scopus 로고
    • Traffic analysis and modeling for world of warcraft
    • DOI 10.1109/ICC.2007.270, 4288941, 2007 IEEE International Conference on Communications, ICC'07
    • P. Svoboda, W. Karner, and M. Rupp, "Traffic analysis and modeling for world of warcraft," in Communications, 2007. ICC '07. IEEE International Conference on, 2007, pp. 1612-1617. [Online]. Available: http://dx.doi.org/10.1109/ICC.2007.270. (Pubitemid 351145766)
    • (2007) IEEE International Conference on Communications , pp. 1612-1617
    • Svoboda, P.1    Karner, W.2    Rupp, M.3
  • 10
    • 33747873700 scopus 로고    scopus 로고
    • Game traffic analysis: An MMORPG perspective
    • DOI 10.1016/j.comnet.2005.11.005, PII S1389128605003956
    • K. Chen, P. Huang, and C. Lei, "Game traffic analysis: An mmorpg perspective," Computer Networks, vol. 50, no. 16, pp. 3002-3023, 2006. (Pubitemid 44292595)
    • (2006) Computer Networks , vol.50 , Issue.16 , pp. 3002-3023
    • Chen, K.-T.1    Huang, P.2    Lei, C.-L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.