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Volumn , Issue , 2009, Pages 89-94

Comparing the end to end latency of an immersive collaborative environment and a video conference

Author keywords

Collaborative virtual environment; Tele immersion; Teleconferencing; Video conferencing; Virtual reality

Indexed keywords

3D VIDEO; COLLABORATIVE ENVIRONMENTS; COLLABORATIVE VIRTUAL ENVIRONMENT; END TO END LATENCIES; END-TO-END LATENCY; FACE-TO-FACE MEETINGS; IMMERSIVE; IMMERSIVE DISPLAY; IMMERSIVE VIRTUAL ENVIRONMENTS; LOG FILE; TELEIMMERSION; VIDEO CONFERENCE;

EID: 77951466968     PISSN: 15506525     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DS-RT.2009.43     Document Type: Conference Paper
Times cited : (29)

References (10)
  • 3
    • 67649804064 scopus 로고    scopus 로고
    • Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
    • March 14-18, IEEE Computer Society
    • D. Roberts, R. Wolff, J. Rae, A. Steed, R. Aspin, M. McIntyre, A. Pena, O. Oyekoya and W. and Steptoe, "Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together", Proc. IEEE Conf. Virtual Reality 2009, (IEEE VR 2009), March 14-18, 2009, IEEE Computer Society, pp.135-142.
    • (2009) Proc. IEEE Conf. Virtual Reality 2009, (IEEE VR 2009) , pp. 135-142
    • Roberts, D.1    Wolff, R.2    Rae, J.3    Steed, A.4    Aspin, R.5    McIntyre, M.6    Pena, A.7    Oyekoya, O.8    Steptoe, W.9
  • 6
    • 38149008185 scopus 로고    scopus 로고
    • The effects of network loads and latency in multiplayer online games
    • Springer Berlin/Heidelberg
    • J.R. Kim, I.K. Park, and K.H. Shim, "The Effects of Network Loads and Latency in Multiplayer Online Games," Lecture Notes in Computer Science, Springer Berlin/Heidelberg, Volume 4740/2007, pp.427-432.
    • (2007) Lecture Notes in Computer Science , vol.4740 , pp. 427-432
    • Kim, J.R.1    Park, I.K.2    Shim, K.H.3
  • 7
    • 3042803502 scopus 로고    scopus 로고
    • A study of event traffic during the shared manipulation of objects within a collaborative virtual environment
    • (Jul.)
    • R. Wolff, D.J. Roberts, and O. Otto, "A study of event traffic during the shared manipulation of objects within a collaborative virtual environment'" Presence: Teleoperators and Virtual Environments. 13, 3 (Jul. 2004), pp.251-262.
    • (2004) Presence: Teleoperators and Virtual Environments , vol.13 , Issue.3 , pp. 251-262
    • Wolff, R.1    Roberts, D.J.2    Otto, O.3
  • 10
    • 63749103682 scopus 로고    scopus 로고
    • A simple method for estimating the latency of interactive, real-time graphics simulations
    • ACM, New York, NY
    • A. Steed 2008, "A simple method for estimating the latency of interactive, real-time graphics simulations"' Proc. ACM symp Virtual Reality Software and Technology (VRST '08), ACM, New York, NY, pp.123-129.
    • (2008) Proc. ACM Symp Virtual Reality Software and Technology (VRST '08) , pp. 123-129
    • Steed, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.