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Volumn 3, Issue , 2009, Pages 98-101

Modeling of human body for animation by micro-sensor motion capture

Author keywords

Human model; Micro sensor; Movement reconstruction; Quaternio; Real time animation

Indexed keywords

HUMAN BODIES; HUMAN BODY MOTION; HUMAN MODEL; HUMAN MOTIONS; HUMAN SKELETON MODEL; MOTION CAPTURE; MOTION CAPTURE SYSTEM; MOTION CHARACTERISTICS; MOTION PARAMETERS; MOVEMENT RECONSTRUCTION; REAL-TIME ANIMATIONS; SENSOR DATA; SKIN DEFORMATION; SKIN MODEL; VIRTUAL HUMANS;

EID: 77951071574     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/KAM.2009.174     Document Type: Conference Paper
Times cited : (10)

References (5)
  • 1
    • 85022103502 scopus 로고
    • Layered construction for deformable animated characters
    • March
    • Chadwick, J.E., Haumann, R.E., D.R.and Parent, "Layered Construction for Deformable Animated Characters," Computer Graphics, vol 23, pp. 243-252, March 1989.
    • (1989) Computer Graphics , vol.23 , pp. 243-252
    • Chadwick, J.E.1    Haumann, R.E.2
  • 4
    • 0034448046 scopus 로고    scopus 로고
    • Pose space deformation: A unified approach to shape interpo lation and skeleton-driven deformation
    • ACM SIGGRAPH, New Orleans, Louisiana
    • Lewis J P, Matt Cordner, Nickson Fong, "Pose space deformation: A unified approach to shape interpo lation and skeleton-driven deformation," Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, New Orleans, Louisiana, pp.165- 172, 2000.
    • (2000) Computer Graphics Proceedings, Annual Conference Series , pp. 165-172
    • Lewis, J.P.1    Matt, C.2    Nickson, F.3
  • 5
    • 0001789384 scopus 로고    scopus 로고
    • Skin them bones: Game programming for the web generation
    • May
    • Lander, Jeff, "Skin Them Bones: Game Programming for the Web Generation," Game Developer, vol 5, pp. 10-18, May 1998.
    • (1998) Game Developer , vol.5 , pp. 10-18
    • Lander, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.