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Volumn , Issue , 2007, Pages 33-37

Efficient histogram generation using scattering on GPUs

Author keywords

GPGPU; Histogram; Image processing; Real time rendering; Tone mapping

Indexed keywords

ARBITRARY NUMBER; EFFICIENT ALGORITHM; GRAPHICS ALGORITHMS; HIGH-PRECISION; IMAGE HISTOGRAMS; REAL-TIME RENDERING; SCATTERING DATA; TONE MAPPING; VERTEX SHADER;

EID: 77950574162     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1230100.1230105     Document Type: Conference Paper
Times cited : (67)

References (17)
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    • Goldberg, D.1
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    • 77950549883 scopus 로고    scopus 로고
    • Non-photorealistic post-processing filters in MotoGP 2
    • W. Engel, Ed. Wordware
    • HARGREAVES , S. 2004. Non-photorealistic post-processing filters in MotoGP 2. In ShaderX 2, W. Engel, Ed. Wordware, 469-480.
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    • Hargreaves, S.1
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    • A performance-oriented data parallel virtual machine for GPUs. in
    • ACM Press
    • PEERCY , M., SEGAL , M., AND GERSTMANN , D. 2006. A performance-oriented data parallel virtual machine for GPUs. In ACM SIGGRAPH Sketches, ACM Press.
    • (2006) ACM SIGGRAPH Sketches
    • Peercy, M.1    Segal, M.2    Gerstmann, D.3
  • 16
    • 77950555021 scopus 로고    scopus 로고
    • Adaptive glare
    • W. Engel, Ed. Charles River Media, Hingham, MA, USA
    • SOUSA , T. 2005. Adaptive glare. In ShaderX 3, W. Engel, Ed. Charles River Media, Hingham, MA, USA.
    • (2005) ShaderX , vol.3
    • Sousa, T.1
  • 17


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.