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Volumn 5, Issue , 2009, Pages 603-607
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To create intelligent adaptive game opponent by using monte-carlo for tree search
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Author keywords
[No Author keywords available]
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Indexed keywords
ANN (ARTIFICIAL NEURAL NETWORK);
BASIC PRINCIPLES;
CHALLENGE LEVELS;
COMPUTER GO;
MONTE CARLO;
NON-PLAYER CHARACTER;
TREE SEARCH;
VIDEO GAME;
COMPUTATIONAL EFFICIENCY;
TREES (MATHEMATICS);
NEURAL NETWORKS;
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EID: 77950560383
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ICNC.2009.710 Document Type: Conference Paper |
Times cited : (7)
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References (8)
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