메뉴 건너뛰기




Volumn 8, Issue PART 1, 2007, Pages 196-205

Tracing insider knowledge across time and spaces: A connective ethnography in a teen online game world

Author keywords

[No Author keywords available]

Indexed keywords

ACROSS TIME; LEARNING ACTIVITY; MULTIPLE SOURCE; OFFLINE; ON-LINE GAMES; ON-LINE TRACKING; SOCIAL CONTEXT; SOCIAL EVENTS;

EID: 77949442638     PISSN: 15734552     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (26)
  • 2
    • 27944432917 scopus 로고    scopus 로고
    • LAN cafes: Cafes, places of gathering, or sites if informal teaching and learning?
    • Beavis, C., Nixon, H., & Atkinson, S. (2005). LAN cafes: Cafes, places of gathering, or sites if informal teaching and learning? Education, Communication, Information, 5(1), 41-60.
    • (2005) Education, Communication, Information , vol.5 , Issue.1 , pp. 41-60
    • Beavis, C.1    Nixon, H.2    Atkinson, S.3
  • 3
    • 0034408871 scopus 로고    scopus 로고
    • Situated support for learning: Storm's weekend with rachael
    • Bruckman, A. (2000). Situated support for learning: Storm's weekend with Rachael. The Journal of the Learning Sciences, 9(3), 329-372.
    • (2000) The Journal of the Learning Sciences , vol.9 , Issue.3 , pp. 329-372
    • Bruckman, A.1
  • 7
    • 84861066527 scopus 로고    scopus 로고
    • Learning by cheating? Investigating the science in cheat sites for informal educational multi-user virtual environments
    • April Paper to be presented at Chicago, IL
    • Fields, D. A. (April, 2007). Learning by cheating? Investigating the science in cheat sites for informal educational multi-user virtual environments. Paper to be presented at the annual meeting of the American Educational Research Association, Chicago, IL.
    • (2007) The Annual Meeting of the American Educational Research Association
    • Fields, D.A.1
  • 10
    • 33947681936 scopus 로고    scopus 로고
    • Video games: Do they have educational value?
    • Glazer, S. (2006). Video Games: Do they have educational value? Congressional Quarterly Researcher, 16 (40), 937-960.
    • (2006) Congressional Quarterly Researcher , vol.16 , Issue.40 , pp. 937-960
    • Glazer, S.1
  • 12
    • 20444451357 scopus 로고    scopus 로고
    • Gaming at a LAN event: The social context of playing video games
    • Jansz, J., & Martens, L. (2005). Gaming at a LAN event: The social context of playing video games. New Media & Society, 7(3), 333-355.
    • (2005) New Media & Society , vol.7 , Issue.3 , pp. 333-355
    • Jansz, J.1    Martens, L.2
  • 13
    • 0000938419 scopus 로고    scopus 로고
    • Complete freedom of movement: Videogames as gendered playspaces
    • J. Cassell & H. Jenkins (Eds.) Cambridge, MA: MIT Press
    • Jenkins, H. (1998). Complete freedom of movement: Videogames as gendered playspaces. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Perspectives on gender and computer games (pp. 323-356). Cambridge, MA: MIT Press.
    • (1998) From Barbie to Mortal Kombat: Perspectives on Gender and Computer Games , pp. 323-356
    • Jenkins, H.1
  • 15
    • 84861019589 scopus 로고    scopus 로고
    • Synthetic play
    • in press Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.) Cambridge: MIT Press
    • Kafai, Y. B. (in press). Synthetic play. In Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Beyond Barbie and Mortal Kombat. Cambridge: MIT Press.
    • Beyond Barbie and Mortal Kombat
    • Kafai, Y.B.1
  • 16
    • 84873362712 scopus 로고    scopus 로고
    • Virtual playgrounds
    • in press T. Willoughby & E. Wood (Eds.) Oxford: Blackwell Publishing
    • Kafai, Y. B., & Giang, M. (in press). Virtual playgrounds. In T. Willoughby & E. Wood (Eds.), Children's Learning in a Digital World. Oxford: Blackwell Publishing.
    • Children's Learning in a Digital World
    • Kafai, Y.B.1    Giang, M.2
  • 17
    • 0141707858 scopus 로고    scopus 로고
    • Nerdy, trendy or healthy? Configuring the internet café
    • Lægran, A. S., & Stewart, J. (2003). Nerdy, trendy or healthy? Configuring the internet café. New Media & Society, 5(3), 357-377.
    • (2003) New Media & Society , vol.5 , Issue.3 , pp. 357-377
    • Lægran, A.S.1    Stewart, J.2
  • 18
    • 27644519075 scopus 로고    scopus 로고
    • Tracing the everyday 'sitings' of adolescents on the internet: A strategic adaptation of ethnography across online and offline spaces
    • Leander, K. M., & McKim, K. K. (2003). Tracing the everyday 'sitings' of adolescents on the internet: A strategic adaptation of ethnography across online and offline spaces. Education, Communication, Information, 3(2), 211-240.
    • (2003) Education, Communication, Information , vol.3 , Issue.2 , pp. 211-240
    • Leander, K.M.1    McKim, K.K.2
  • 19
    • 84880433506 scopus 로고    scopus 로고
    • A cultural geography of gaming experiences in homes, cybercafés and dormitories
    • in press Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.) Cambridge: MIT Press
    • Lin, H. (in press). A cultural geography of gaming experiences in homes, cybercafés and dormitories. In Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Beyond Barbie and Mortal Kombat. Cambridge: MIT Press.
    • Beyond Barbie and Mortal Kombat
    • Lin, H.1
  • 20
    • 0001728485 scopus 로고    scopus 로고
    • Knowledge diffusion in a grade 4-5 classroom during a unit on civil engineering: An analysis of a classroom community in terms of its changing resources and practices
    • Roth, W.-M. (1996). Knowledge diffusion in a grade 4-5 classroom during a unit on civil engineering: An analysis of a classroom community in terms of its changing resources and practices. Cognition and Instruction, 4(2), 179-220.
    • (1996) Cognition and Instruction , vol.4 , Issue.2 , pp. 179-220
    • Roth, W.-M.1
  • 21
    • 15944392393 scopus 로고    scopus 로고
    • Learning in massively multiplayer online games
    • Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon & F. Herrera (Eds.) Mahwah, NJ: Lawrence Erlbaum
    • Steinkuehler, C. A. (2004). Learning in massively multiplayer online games. In Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon & F. Herrera (Eds.), Proceedings of the Sixth International Conference of the Learning Sciences (pp. 521-528). Mahwah, NJ: Lawrence Erlbaum.
    • (2004) Proceedings of the Sixth International Conference of the Learning Sciences , pp. 521-528
    • Steinkuehler, C.A.1
  • 22
    • 33748332818 scopus 로고    scopus 로고
    • Massively multiplayer online video gaming as participation in a discourse
    • Steinkuehler, C. A. (2006). Massively multiplayer online video gaming as participation in a discourse. Mind, Culture, and Activity, 13(1), 38-52.
    • (2006) Mind, Culture, and Activity , vol.13 , Issue.1 , pp. 38-52
    • Steinkuehler, C.A.1
  • 26
    • 84861062804 scopus 로고    scopus 로고
    • Maps of digital desires: Exploring the topography of gender and play in online games
    • in press Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.) Cambridge: MIT Press
    • Yee, N. (in press). Maps of digital desires: Exploring the topography of gender and play in online games. In Y. B. Kafai, C. Heeter, J. Denner & J. Sun (Eds.), Beyond Barbie and Mortal Kombat. Cambridge: MIT Press.
    • Beyond Barbie and Mortal Kombat
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.