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Volumn 4326 LNCS, Issue , 2006, Pages 300-311
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Ghost worlds – Time and consequence in MMORPGs
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Author keywords
Computer games; Consequence; MMORPG; Storytelling; Time
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Indexed keywords
HUMAN COMPUTER INTERACTION;
CONSEQUENCE;
MMORPG;
NARRATIVE ANALYSIS;
PAPER ANALYSIS;
PLAYER VIEW;
STORYTELLING;
TIME;
WORLD VIEWS;
COMPUTER GAMES;
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EID: 77949412265
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/11944577_30 Document Type: Conference Paper |
Times cited : (7)
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References (22)
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