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Volumn 5940 LNCS, Issue , 2009, Pages 48-58

A comparison between drill-based and game-based typing software

Author keywords

Computer assisted instruction; Drill based typing software; Game based typing software; Typing speed

Indexed keywords

COMMON STRATEGY; COMPUTER-ASSISTED INSTRUCTION; CONTROL GROUPS; CRITICAL ISSUES; DESIGN APPROACHES; DESIGN SOFTWARES; EXPERIMENTAL DESIGN; EXPERIMENTAL GROUPS; SOFTWARE GAMES; STATISTICAL HYPOTHESIS; TYPING SPEED;

EID: 77949382111     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-11245-4_5     Document Type: Conference Paper
Times cited : (15)

References (17)
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    • Becker, K.: How Are Games Educational? Learning Theories Embodied in Games. In: DiGRA 2005 Conference, Burnaby, Canada (2005)
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  • 5
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    • Computer Games and the Complexity of Experience
    • Utrecht, Netherlands
    • Kattenbelt, C., Raessens, J.: Computer Games and the Complexity of Experience. In: DiGRA 2003 Level Up Conference, Utrecht, Netherlands (2003)
    • (2003) DiGRA 2003 Level Up Conference
    • Kattenbelt, C.1    Raessens, J.2
  • 7
    • 34247142789 scopus 로고    scopus 로고
    • Digital Game-based Learning
    • Prensky, M.: Digital Game-based Learning. Computer in Entertainment 1(1), 21-21 (2003)
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    • Prensky, M.1
  • 9
    • 58049149177 scopus 로고    scopus 로고
    • Developing Evaluative Indicators for Educational Computer Games
    • Liu, E.Z.F., Lin, C.H.: Developing Evaluative Indicators for Educational Computer Games. British Journal of Educational Technology 40(1), 174-178 (2009)
    • (2009) British Journal of Educational Technology , vol.40 , Issue.1 , pp. 174-178
    • Liu, E.Z.F.1    Lin, C.H.2
  • 12
    • 33751175089 scopus 로고    scopus 로고
    • An Exploration by TEEM of the Contribution Which Games Can Make to the Education Process
    • McFarlane, A., Sparrowhawk, A., Heald, Y.: Report on the Educational Use of Games: An Exploration by TEEM of the Contribution Which Games Can Make to the Education Process (2002), http://reservoir.cent.uji.es/canals/octeto/es/440
    • (2002) Report on the Educational Use of Games
    • McFarlane, A.1    Sparrowhawk, A.2    Heald, Y.3
  • 13
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    • Wikipedia: Serious Game. FL: Wikimedia Foundation, Inc
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  • 17
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    • Liu, E.Z.F., Cheng, S.S., Lin, C.H., Chang, Y.F., Chen, W.T.: The Development of Evaluation Indicators for LEGO Multimedia Instructional Material. WSEAS Transactions on Computers 7(10), 1782-1791 (2008)
    • Liu, E.Z.F., Cheng, S.S., Lin, C.H., Chang, Y.F., Chen, W.T.: The Development of Evaluation Indicators for LEGO Multimedia Instructional Material. WSEAS Transactions on Computers 7(10), 1782-1791 (2008)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.