메뉴 건너뛰기




Volumn 4, Issue 2, 2009, Pages 127-143

Controller, hand, screen: Aesthetic form in the computer game

Author keywords

Benjamin; Controller; Focillon; Form; Hand

Indexed keywords


EID: 77949336936     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412008325484     Document Type: Review
Times cited : (42)

References (24)
  • 1
    • 0004272799 scopus 로고
    • London: Continuum. Original work published
    • Adorno, T. W. (2002). Aesthetic theory. London: Continuum. (Original work published 1966)
    • (1966) Aesthetic Theory
    • Adorno, T.W.1
  • 3
    • 0041464623 scopus 로고
    • Paris: Quadrige/PUF. Original work published
    • Bergson, H. (2007). Le rire. Paris: Quadrige/PUF. (Original work published 1940)
    • (1940) Le Rire
    • Bergson, H.1
  • 6
    • 0004264804 scopus 로고    scopus 로고
    • Urbana: University of Illinois Press
    • Caillois, R. (2001). Man, play and games. Urbana: University of Illinois Press
    • (2001) Man, Play and Games
    • Caillois, R.1
  • 8
    • 5844416621 scopus 로고
    • London: Zone Books. Original work published
    • Focillon, H. (1992). The life of form in art. London: Zone Books. (Original work published 1934)
    • (1934) The Life of Form in Art
    • Focillon, H.1
  • 10
    • 85083230081 scopus 로고    scopus 로고
    • Stories for eye, ear, and muscles: Video games, media and embodied experiences
    • J. P. Wolf & B. Perron (Eds.), London: Routledge
    • Grodal, T. (2003). Stories for eye, ear, and muscles: Video games, media and embodied experiences. In J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 129-156). London: Routledge
    • (2003) The Video Game Theory Reader , pp. 129-156
    • Grodal, T.1
  • 14
    • 0004118035 scopus 로고
    • Oxford, UK: Clarendon Press. Original work published
    • Kant, I. (1960). Critique of judgement. Oxford, UK: Clarendon Press. (Original work published 1795)
    • (1795) Critique of Judgement
    • Kant, I.1
  • 16
    • 51249146770 scopus 로고    scopus 로고
    • Between art and gameness: Critical theory and computer game aesthetics
    • Kirkpatrick, G. (2007). Between art and gameness: Critical theory and computer game aesthetics. Thesis Eleven, 89, 74-93
    • (2007) Thesis Eleven , vol.89 , pp. 74-93
    • Kirkpatrick, G.1
  • 22
    • 79957422034 scopus 로고    scopus 로고
    • Nintendo Retrieved September 25, 2008
    • Nintendo (2002). Dr Kawashima's brain train. Nintendo, DS. Retrieved September 25, 2008, from http://www.braintraining.com.au/what.html
    • (2002) Dr Kawashima's Brain Train. Nintendo, DS


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.