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Volumn , Issue , 2009, Pages 174-181

Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets

Author keywords

[No Author keywords available]

Indexed keywords

APPLICATION DOMAINS; INTERACTIVE INSTALLATIONS; MOBILE SENSORS; MOBILE WIRELESS SENSOR NETWORK; MULTIPLAYER GAMES; MULTIPLAYERS; PERVASIVE APPLICATIONS; PERVASIVE GAME; PROTOTYPING; TARGET APPLICATION; TOPOLOGY DISCOVERY;

EID: 77749304739     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1690388.1690418     Document Type: Conference Paper
Times cited : (14)

References (24)
  • 1
    • 80052727739 scopus 로고    scopus 로고
    • Alix Gateway, http://www.pcengines.ch/alix1d.htm.
    • Alix Gateway
  • 4
    • 44649092153 scopus 로고    scopus 로고
    • Gaming tourism: Lessons from evaluating rexplorer, a pervasive game for tourists
    • Australia
    • R. Ballagas, A. Kuntze, and S. P. Walz. Gaming tourism: Lessons from evaluating rexplorer, a pervasive game for tourists. In 6th International Conference, Pervasive 2008 Sydney, Australia, pages 244-262, 2008.
    • (2008) 6th International Conference, Pervasive 2008 Sydney , pp. 244-262
    • Ballagas, R.1    Kuntze, A.2    Walz, S.P.3
  • 6
    • 14544297965 scopus 로고    scopus 로고
    • Bridging the physical and digital in pervasive gaming
    • S. Benford, C. Magerkurth, and P. Ljungstrand. Bridging the physical and digital in pervasive gaming. Commun. ACM, 48(3):54-57, 2005.
    • (2005) Commun. ACM , vol.48 , Issue.3 , pp. 54-57
    • Benford, S.1    Magerkurth, C.2    Ljungstrand, P.3
  • 10
    • 77749275841 scopus 로고    scopus 로고
    • Integrated Project on Pervasive Gaming website
    • Integrated Project on Pervasive Gaming website, http://www.pervasive- gaming.org/.
  • 11
    • 32844471815 scopus 로고    scopus 로고
    • Pervasive gaming in the everyday world
    • Jan.-March
    • K. Jegers and M. Wiberg. Pervasive gaming in the everyday world. Pervasive Computing, IEEE, 5(1):78-85, Jan.-March 2006.
    • (2006) Pervasive Computing, IEEE , vol.5 , Issue.1 , pp. 78-85
    • Jegers, K.1    Wiberg, M.2
  • 15
    • 65449150746 scopus 로고    scopus 로고
    • Netattack - rst steps towards pervasive gaming
    • April
    • I. Lindt and W. Broll. Netattack - rst steps towards pervasive gaming. ERCIM News, (57):49-50, April 2004.
    • (2004) ERCIM News , vol.57 , pp. 49-50
    • Lindt, I.1    Broll, W.2
  • 24
    • 36949008603 scopus 로고    scopus 로고
    • Atomic actions - molecular experience: Theory of pervasive gaming
    • B. K. Walther. Atomic actions - molecular experience: theory of pervasive gaming. Comput. Entertain., 3(3):4-4, 2005.
    • (2005) Comput. Entertain , vol.3 , Issue.3 , pp. 4-4
    • Walther, B.K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.