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Volumn , Issue , 2009, Pages

Camera control in computer graphics: Models, techniques and applications

Author keywords

[No Author keywords available]

Indexed keywords

APPLICATION DEVELOPERS; CAMERA CONTROLS; CAMERA PARAMETER; COMMERCIAL SYSTEMS; CONSTRAINT-BASED; DYNAMIC ENVIRONMENTS; INTERACTIVE TECHNIQUES; LIE APPROACH; MULTI-OBJECT TRACKING; MULTIPLE TARGETS; OPTIMIZATION TECHNIQUES; REAL-TIME HANDLING; RESEARCH PROTOTYPE; STATE OF THE ART;

EID: 77049106670     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1665817.1665820     Document Type: Conference Paper
Times cited : (38)

References (47)
  • 5
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    • Expressive autonomous cinematography for interactive virtual environments
    • Tomlinson B., Blumberg B., Nain D.: Expressive autonomous cinematography for interactive virtual environments. In Proceedings of AAMAS,2000.
    • (2000) Proceedings of AAMAS
    • Tomlinson, B.1    Blumberg, B.2    Nain, D.3
  • 7
    • 24944467984 scopus 로고    scopus 로고
    • Navigation Guided by Artificial Force Fields
    • D. Xiao and R. Hubbold, Navigation Guided by Artificial Force Fields. Proceedings of ACM CHI 98, 1998
    • Proceedings of ACM , vol.CHI 98 , pp. 1998
    • Xiao, D.1    Hubbold, R.2
  • 10
    • 0036474472 scopus 로고    scopus 로고
    • Controlling a camera in a virtual environment
    • February
    • E. Marchand and N. Courty, Controlling a camera in a virtual environment. The Visual Computer Journal, 18(1)11-19, February 2002
    • (2002) The Visual Computer Journal , vol.18 , Issue.1 , pp. 11-19
    • Marchand, E.1    Courty, N.2
  • 12
    • 0026857615 scopus 로고
    • Arcball: A user interface for specifying three-dimensional orientation using a mouse
    • Shoemake K.: Arcball: a user interface for specifying three-dimensional orientation using a mouse. In Proc. of Graphics Interface, 1992.
    • (1992) Proc. of Graphics Interface
    • Shoemake, K.1
  • 24
    • 26944449401 scopus 로고    scopus 로고
    • A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence
    • Halper N., Helbing R., Strothotte T.: A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence. In Proc. of the Eurographics Conference, 2001.
    • (2001) Proc. of the Eurographics Conference
    • Halper, N.1    Helbing, R.2    Strothotte, T.3
  • 28
    • 33745908279 scopus 로고    scopus 로고
    • Methods and datastructures for virtual world exploration
    • Sokolov D., Plemenos D.: Methods and datastructures for virtual world exploration. The Visual Computer 22, 7, 2006
    • (2006) The Visual Computer , vol.22 , pp. 7
    • Sokolov, D.1    Plemenos, D.2
  • 30
    • 77049089340 scopus 로고    scopus 로고
    • Assa J., Cohen-Or D., Yeh l-C., Lee T-Y.: Motion Overview of Human Action, In Proc of ACM Siggraph Asia, 2009
    • Assa J., Cohen-Or D., Yeh l-C., Lee T-Y.: Motion Overview of Human Action, In Proc of ACM Siggraph Asia, 2009
  • 46
    • 33746766946 scopus 로고    scopus 로고
    • A Photographic Composition Assistant for Intelligent Virtual 3D Camera Systems
    • Smartgraphics Internation Symposium
    • Bares W.: A Photographic Composition Assistant for Intelligent Virtual 3D Camera Systems, In Smartgraphics Internation Symposium, LNCS 2006.
    • (2006) LNCS
    • Bares, W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.