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Volumn 16, Issue 2, 2010, Pages 325-337

Real-time physics-based 3D biped character animation using an inverted pendulum model

Author keywords

3D human motion; Biped walk and balance; Motion capture data.; Physics based simulation

Indexed keywords

BIPED WALK; CHARACTER ANIMATION; COMPUTED TORQUE; DYNAMIC ENVIRONMENTS; DYNAMICAL ENVIRONMENT; DYNAMICAL MODEL; DYNAMICS SIMULATION; FULL-BODY MOTIONS; HUMAN MOTIONS; INPUT MOTIONS; INVERTED PENDULUM MODEL; JOINT ANGULAR VELOCITY; JOINT TORQUES; MOTION ADAPTATION; MOTION CAPTURE DATA; MOTION CONTROLLER; MOTION STYLES; MOTION TRACKING; MOTION TRAJECTORIES; MOTION TRANSITION; ON-LINE ADJUSTMENT; PHYSICS-BASED; PHYSICS-BASED SIMULATION; PROPORTIONAL-DERIVATIVE CONTROLLERS; REAL TIME; REAL-TIME PHYSICS; REAL-TIME RESPONSE; TRACKING MOTION;

EID: 76849086223     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2009.76     Document Type: Article
Times cited : (70)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.