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Volumn 5, Issue 2, 2009, Pages 3-16

Community, frame of reference, and boundary: Three sociological concepts and their relevance for virtual worlds research

Author keywords

Massively multiplayer online game (MMO); Online community; Straight edge; Subculture; Videogame; World of warcraft

Indexed keywords


EID: 76749147289     PISSN: 17338077     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (23)

References (37)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.