메뉴 건너뛰기




Volumn , Issue , 2009, Pages 66-73

Bridging the uncanny: An impossible traverse?

Author keywords

Characters; Photo realistic; Uncanny Valley; Video games

Indexed keywords

COMPLEX PICTURES; DEEP VALLEY; EMPIRICAL EVIDENCE; PHOTO-REALISTIC; UNCANNY VALLEY; VIDEO GAME; VIRTUAL CHARACTER;

EID: 76749095495     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1621841.1621855     Document Type: Conference Paper
Times cited : (35)

References (40)
  • 1
    • 76749135665 scopus 로고    scopus 로고
    • Alone in the Dark. 2009. [Computer game], Atari Inc.
    • Alone in the Dark. 2009. [Computer game], Atari Inc.
  • 2
    • 25444511573 scopus 로고    scopus 로고
    • The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments
    • Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., & Blascovich, J. 2005. The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, Volume 14(4), 379-393.
    • (2005) Presence: Teleoperators and Virtual Environments , vol.14 , Issue.4 , pp. 379-393
    • Bailenson, J.N.1    Swinth, K.R.2    Hoyt, C.L.3    Persky, S.4    Dimov, A.5    Blascovich, J.6
  • 5
    • 0025832576 scopus 로고
    • Improving auditory warning design: Relationship between warning sound parameters and perceived urgency
    • Edworthy, J., Loxley, S., and Dennis, I. 1991. Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, Volume 33(2), 205-231.
    • (1991) Human Factors , vol.33 , Issue.2 , pp. 205-231
    • Edworthy, J.1    Loxley, S.2    Dennis, I.3
  • 7
    • 76749148597 scopus 로고    scopus 로고
    • Freud, S. 1955. The Uncanny. The Standard Edition of the Complete Psychological Works of Sigmund Freud. London: Hogarth Press, 17, 219-256.
    • Freud, S. 1955. The Uncanny. The Standard Edition of the Complete Psychological Works of Sigmund Freud. London: Hogarth Press, Volume 17, 219-256.
  • 8
    • 76749150447 scopus 로고    scopus 로고
    • Gouskos, C. 2006. The Depths of the Uncanny Valley. DOI= http://uk.gamespot.com/features/6153667/index.html
    • Gouskos, C. 2006. The Depths of the Uncanny Valley. DOI= http://uk.gamespot.com/features/6153667/index.html
  • 9
    • 45649085789 scopus 로고    scopus 로고
    • Sensitivity to the proportions of faces that vary in human likeness
    • Green, R. D., MacDorman, K. F., Ho, C.-C., and Vasudevan, S. K. 2008. "Sensitivity to the proportions of faces that vary in human likeness". Computers in Human Behavior, 24(5), 2456-2474.
    • (2008) Computers in Human Behavior , vol.24 , Issue.5 , pp. 2456-2474
    • Green, R.D.1    MacDorman, K.F.2    Ho, C.-C.3    Vasudevan, S.K.4
  • 13
    • 76749112014 scopus 로고    scopus 로고
    • Ishiguro, H. 2005. Android Science: Toward a New Cross-Disciplinary Framework. In a CogSci-2005 workshop, Toward Social Mechanisms of Android Science, (Stresa, Italy, July 2005), 1-6.
    • Ishiguro, H. 2005. Android Science: Toward a New Cross-Disciplinary Framework. In a CogSci-2005 workshop, "Toward Social Mechanisms of Android Science", (Stresa, Italy, July 2005), 1-6.
  • 14
    • 76749138471 scopus 로고    scopus 로고
    • Lara Croft Tomb Raider: The Action Adventure. 2006. [Computer game], Eidos.
    • Lara Croft Tomb Raider: The Action Adventure. 2006. [Computer game], Eidos.
  • 16
    • 76749135222 scopus 로고    scopus 로고
    • Left 4 Dead. 2008. [Computer game], Valve Corporation.
    • Left 4 Dead. 2008. [Computer game], Valve Corporation.
  • 17
    • 76749115704 scopus 로고    scopus 로고
    • Natural Language Library Interface and Library 2.0 Mash-Up
    • Lillian - A Natural Language Library Interface and Library 2.0 Mash-Up. 2006. [Chatbot engine], Daden Limited.
    • (2006) Chatbot engine], Daden Limited
    • Lillian, A.1
  • 18
    • 84903958802 scopus 로고    scopus 로고
    • The uncanny advantage of using androids in cognitive and social science research
    • MacDorman, K. F., and Ishiguro, H. 2006. "The uncanny advantage of using androids in cognitive and social science research". Interaction Studies, 7(3), 297-337.
    • (2006) Interaction Studies , vol.7 , Issue.3 , pp. 297-337
    • MacDorman, K.F.1    Ishiguro, H.2
  • 19
    • 65049089619 scopus 로고    scopus 로고
    • Too real for comfort: Uncanny responses to computer generated faces
    • MacDorman, K. F., Green, R. D., Ho, C.-C., and Koch, C. 2009. "Too real for comfort: Uncanny responses to computer generated faces". Computers in Human Behavior, 25, (2009), 695-710.
    • (2009) Computers in Human Behavior , vol.25 , pp. 695-710
    • MacDorman, K.F.1    Green, R.D.2    Ho, C.-C.3    Koch, C.4
  • 20
    • 40449116522 scopus 로고    scopus 로고
    • Subjective ratings of robot video clips for human-likeness, familiarity, and eeriness: An exploration of the uncanny valley
    • Vancouver, Canada, July
    • MacDorman, K. 2006. Subjective ratings of robot video clips for human-likeness, familiarity, and eeriness: An exploration of the uncanny valley. In Proceedings of the ICCS/CogSci-2006 Long Symposium: Toward Social Mechanisms of Android Science, (Vancouver, Canada, July 2006), 26-29.
    • (2006) Proceedings of the ICCS/CogSci-2006 Long Symposium: Toward Social Mechanisms of Android Science , pp. 26-29
    • MacDorman, K.1
  • 21
    • 76749134114 scopus 로고    scopus 로고
    • MacDorman, K. 2005. Androids as an Experimental Apparatus: Why is there an uncanny and can we exploit it? In Proceedings of the CogSci-2005 Workshop: Toward Social Mechanisms of Android Science (Italy, July 2005), 106-118.
    • MacDorman, K. 2005. Androids as an Experimental Apparatus: Why is there an uncanny and can we exploit it? In Proceedings of the CogSci-2005 Workshop: Toward Social Mechanisms of Android Science (Italy, July 2005), 106-118.
  • 22
    • 76749131101 scopus 로고    scopus 로고
    • Mario & Sonic at the Olympic Games. 2007. [Computer game], Sega.
    • Mario & Sonic at the Olympic Games. 2007. [Computer game], Sega.
  • 24
    • 9444220841 scopus 로고    scopus 로고
    • Development of an android robot for studying human-robot interaction
    • Orchard, R, Yang, C and Ali, M, editors
    • Minato, T., Shimda, M., Ishiguro, H., and Itakura, S. 2004. Development of an android robot for studying human-robot interaction. In Orchard, R., Yang, C and Ali, M., editors, Innovations in Applied Artificial Intelligence, 424-434.
    • (2004) Innovations in Applied Artificial Intelligence , pp. 424-434
    • Minato, T.1    Shimda, M.2    Ishiguro, H.3    Itakura, S.4
  • 25
    • 76749125363 scopus 로고    scopus 로고
    • Mori, M. 1970. Bukimi no tani [The uncanny valley]. Energy, 7(4) 33-35. (Translated by Karl F. MacDorman and Takashi Minato in 2005 within Appendix B for the paper Androids as an Experimental Apparatus: Why is there an uncanny and can we exploit it? In Proceedings of the CogSci-2005 Workshop: Toward Social Mechanisms of Android Science (Italy, July 2005), 106-118).
    • Mori, M. 1970. Bukimi no tani [The uncanny valley]. Energy, 7(4) 33-35. (Translated by Karl F. MacDorman and Takashi Minato in 2005 within Appendix B for the paper Androids as an Experimental Apparatus: Why is there an uncanny and can we exploit it? In Proceedings of the CogSci-2005 Workshop: Toward Social Mechanisms of Android Science (Italy, July 2005), 106-118).
  • 26
    • 0041878977 scopus 로고    scopus 로고
    • Reconsidering the evolution of nonlinguistic communication: The case of laughter
    • Owren, M. J., and Bachorowski, J.-A. 2003. Reconsidering the evolution of nonlinguistic communication: The case of laughter. Journal of Nonverbal Behavior, Volume 27(3), (2003), 183-200.
    • (2003) Journal of Nonverbal Behavior , vol.27 , Issue.3 , pp. 183-200
    • Owren, M.J.1    Bachorowski, J.-A.2
  • 27
    • 76749100201 scopus 로고    scopus 로고
    • Plantec, P. 2008. The Digital Eye: Image Metrics Attempts to Leap the Uncanny Valley. (August 7, 2008). DOI= http://vfxworld.com/?atype= articles&id=3723&page=1
    • Plantec, P. 2008. The Digital Eye: Image Metrics Attempts to Leap the Uncanny Valley. (August 7, 2008). DOI= http://vfxworld.com/?atype= articles&id=3723&page=1
  • 28
    • 76749116182 scopus 로고    scopus 로고
    • Plantec.P. 2007. The Digital Eye: Crossing the Great Uncanny Valley. (Dec. 19, 2007). DOI= http://vfxworld.com/?atype=articles&id=3494
    • Plantec.P. 2007. The Digital Eye: Crossing the Great Uncanny Valley. (Dec. 19, 2007). DOI= http://vfxworld.com/?atype=articles&id=3494
  • 29
    • 80053387893 scopus 로고    scopus 로고
    • In search of the uncanny valley
    • in press, K. Grammer, & A. Juett Eds, Analog communication: Evolution, brain mechanisms, dynamics, simulation. Cambridge, MA: MIT Press
    • Pollick, F. E. (in press). In search of the uncanny valley. In K. Grammer, & A. Juett (Eds.), Analog communication: Evolution, brain mechanisms, dynamics, simulation. Cambridge, MA: MIT Press, The Vienna Series in Theoretical Biology.
    • The Vienna Series in Theoretical Biology
    • Pollick, F.E.1
  • 30
    • 33750558987 scopus 로고    scopus 로고
    • The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots. In Proceedings of the Views of the Uncanny Valley
    • Tsukuba, Japan
    • Ramey, C.H. 2005. The uncanny valley of similarities concerning abortion, baldness, heaps of sand, and humanlike robots. In Proceedings of the "Views of the Uncanny Valley" workshop, IEEE-RAS International Conference on Humanoid Robots, (Tsukuba, Japan).
    • (2005) workshop, IEEE-RAS International Conference on Humanoid Robots
    • Ramey, C.H.1
  • 31
    • 0023188472 scopus 로고
    • A Perspective on Disgust
    • Rozin, P. and Fallon, A, E. 1987. A Perspective on Disgust. Psychological Review, 94(3), (1987), 23-41.
    • (1987) Psychological Review , vol.94 , Issue.3 , pp. 23-41
    • Rozin, P.1    Fallon, A.E.2
  • 32
  • 34
    • 76749104258 scopus 로고    scopus 로고
    • Silent Hill Homecoming. 2008. [Computer game]. Konami
    • Silent Hill Homecoming. 2008. [Computer game]. Konami
  • 35
    • 76749093126 scopus 로고    scopus 로고
    • The Casting. 2006. [A tech demo for the computer game, Heavy Rain], Quantic Dream.
    • The Casting. 2006. [A tech demo for the computer game, Heavy Rain], Quantic Dream.
  • 37
    • 79551485944 scopus 로고    scopus 로고
    • The Uncanny as Usability Obstacle. In Proceedings of the Online Communities and Social Computing
    • Springer, San Diego, CA, USA, July 19-24, 2009
    • Tinwell, A. 2009. The Uncanny as Usability Obstacle. In Proceedings of the "Online Communities and Social Computing" workshop, HCI International 2009. Springer, Volume 12, (San Diego, CA, USA, July 19-24, 2009).
    • (2009) workshop, HCI International , vol.12
    • Tinwell, A.1
  • 38
    • 76749114331 scopus 로고    scopus 로고
    • Vinayagamoorthy, V., Steed, A., and Slater, M. 2005. Building characters: Lessons drawn from virtual environments. In a CogSci-2005 workshop, Toward Social Mechanisms of Android Science, (Stresa, Italy, July 2005), 119-126.
    • Vinayagamoorthy, V., Steed, A., and Slater, M. 2005. Building characters: Lessons drawn from virtual environments. In a CogSci-2005 workshop, "Toward Social Mechanisms of Android Science", (Stresa, Italy, July 2005), 119-126.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.