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Volumn 5621 LNCS, Issue , 2009, Pages 557-566

Game usability heuristics (PLAY) for evaluating and designing better games: The next iteration

Author keywords

Computer games; Design guidelines; Evaluation; Games; HCI design principles; Heuristics; Play testing; Playability; Usability; User testing; Video games

Indexed keywords

COMPUTER GAME; DESIGN GUIDELINES; HCI DESIGN PRINCIPLES; PLAY TESTING; PLAYABILITY; USER TESTING; VIDEO GAME;

EID: 76649133415     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-02774-1_60     Document Type: Conference Paper
Times cited : (165)

References (11)
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    • 0012755963 scopus 로고
    • What is gained and lost when using evaluation methods other than empirical testing (short paper version)
    • collection of abstracts
    • Desurvire, H., Kondziela, J., Atwood, M.: What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version). In: ACM conference, CHI 1992, collection of abstracts, pp. 125-126 (1992a)
    • (1992) ACM Conference, CHI 1992 , pp. 125-126
    • Desurvire, H.1    Kondziela, J.2    Atwood, M.3
  • 2
    • 34247398591 scopus 로고    scopus 로고
    • Using heuristics to evaluate the playability of games
    • collection of abstracts
    • Desurvire, H., Caplan, M., Toth, J.: Using Heuristics to Evaluate the Playability of Games. In: ACM conference, CHI 2004, collection of abstracts (2004)
    • (2004) ACM Conference, CHI 2004
    • Desurvire, H.1    Caplan, M.2    Toth, J.3
  • 6
    • 57049101881 scopus 로고    scopus 로고
    • User testing for games: Getting better data earlier
    • June
    • Federoff, M.: User Testing for Games: Getting Better Data Earlier. Game Developer Magazine, 35-40 (June 2003)
    • (2003) Game Developer Magazine , pp. 35-40
    • Federoff, M.1
  • 9
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Thomas, J.C., Schneider, M.L. (eds.) Ablex Publishing Corporation, Norwood
    • Malone, T.W.: Heuristics for designing enjoyable user interfaces: Lessons from computer games. In: Thomas, J.C., Schneider, M.L. (eds.) Human Factors in Computing Systems. Ablex Publishing Corporation, Norwood (1982)
    • (1982) Human Factors in Computing Systems
    • Malone, T.W.1
  • 10
    • 0001775576 scopus 로고
    • Heuristic evaluation
    • Nielsen, J., Molich, R.L. (eds.) John Wiley & Sons, New York
    • Nielsen, J.: Heuristic evaluation. In: Nielsen, J., Molich, R.L. (eds.) Usability Inspection Methods. John Wiley & Sons, New York (1994)
    • (1994) Usability Inspection Methods
    • Nielsen, J.1
  • 11
    • 0242712417 scopus 로고    scopus 로고
    • Authoring edutainment stories for online players (AESOP): Introducing game play into interactive dramas
    • Springer, Toulouse
    • Silverman, B.G., Johns, M., Weaver, R., Mosley, J.: Authoring Edutainment Stories for Online Players (AESOP): Introducing Game play into Interactive Dramas. In: International Conference on Virtual Storytelling. Springer, Toulouse (2003)
    • (2003) International Conference on Virtual Storytelling
    • Silverman, B.G.1    Johns, M.2    Weaver, R.3    Mosley, J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.