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Volumn 13, Issue 2, 2010, Pages 287-299

Electronic sport and its impact on future sport

Author keywords

[No Author keywords available]

Indexed keywords


EID: 76649088692     PISSN: 17430437     EISSN: None     Source Type: Journal    
DOI: 10.1080/17430430903522996     Document Type: Article
Times cited : (158)

References (29)
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    • Caillois, R.1
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    • Danielsson, K. 'E-sport: Rörelse utan rörelse'. 2005. www.idrottsforum.org.
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    • Danielsson, K.1
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    • Report 1-07 from The Swedish Games Industry
    • Datorspelsbranschen. Spelutvecklarindex 2005. Report 1-07 from The Swedish Games Industry. http://www.dataspelsbranschen.se/files/spelutvecklarindex.pdf.
    • (2005) Spelutvecklarindex
    • Datorspelsbranschen1
  • 8
    • 0036851617 scopus 로고    scopus 로고
    • 'Not so Doomed: Computer Game Play and Positive Adolescent Development'
    • Durkin, K., and B. Barber. 'Not so Doomed: Computer Game Play and Positive Adolescent Development'. Applied Development Psychology 23 (2002): 373-92.
    • (2002) Applied Development Psychology , vol.23 , pp. 373-392
    • Durkin, K.1    Barber, B.2
  • 15
    • 84897238926 scopus 로고    scopus 로고
    • Amherst and Boston, MA: University of Massachusetts Press
    • Guttmann, A. Sports: The First Five Millennia. Amherst and Boston, MA: University of Massachusetts Press, 2004.
    • (2004) Sports: The First Five Millennia
    • Guttmann, A.1
  • 17
    • 20444451357 scopus 로고    scopus 로고
    • 'Gaming at a LAN-Event: The Social Context of Playing Video Games'
    • Jansz, J., and L. Martens. 'Gaming at a LAN-Event: The Social Context of Playing Video Games'. New Media & Society 3 (2005): 333-55.
    • (2005) New Media & Society , vol.3 , pp. 333-355
    • Jansz, J.1    Martens, L.2
  • 19
    • 84906175498 scopus 로고    scopus 로고
    • 'What Do We Know About Social and Psychological Effects of Computer Games? A Comprehensive Review of the Current Literature'
    • edited by P. Vorderer and J. Bryant, Mahwah, NJ: Lawrence Erlbaum
    • Lee, K.M., and W. Peng. 'What Do We Know About Social and Psychological Effects of Computer Games? A Comprehensive Review of the Current Literature'. In Playing Video Games: Motives, Responses, and Consequences, edited by P. Vorderer and J. Bryant, 327-45. Mahwah, NJ: Lawrence Erlbaum, 2006.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 327-345
    • Lee, K.M.1    Peng, W.2
  • 23
    • 76649100389 scopus 로고    scopus 로고
    • Idrottens väg till folkhemmet
    • Stockholm: SISU Bokförlag
    • Norberg, Johan. Idrottens väg till folkhemmet. Malmö Studies in Sport Science, No. 1. Stockholm: SISU Bokförlag, 2003.
    • (2003) Malmö Studies in Sport Science , vol.1
    • Norberg, J.1
  • 24
    • 33846303744 scopus 로고    scopus 로고
    • 'The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents'
    • Salonius-Pasternak, D.E., and H.S. Gelfond. 'The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents'. Human Technology 1 (2005): 5-22.
    • (2005) Human Technology , vol.1 , pp. 5-22
    • Salonius-Pasternak, D.E.1    Gelfond, H.S.2
  • 27
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    • Thiborg, J. 'Gårdagens nördar-morgondagens hjältar? Om datorspel och e-sport'. 2006. www. idrottsforum.org.
    • (2006)
    • Thiborg, J.1
  • 28
    • 76649122455 scopus 로고    scopus 로고
    • Ungdomsstyrelsen., Stockholm: Ungdomsstyrelsens skrifter
    • Ungdomsstyrelsen. New game: Om unga och datorspel. Stockholm: Ungdomsstyrelsens skrifter, 2006.
    • (2006) New Game: Om Unga Och Datorspel


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.