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Volumn 9, Issue 1, 2009, Pages

Two players: Biography and played sociality in Ever Quest

Author keywords

Biography; Cultural sociology; EverQuest; Interviewing; Players

Indexed keywords


EID: 75949107074     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (13)

References (24)
  • 1
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    • Effects of violent games on aggressive Behavior, Aggressive Cognition Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-analytic Review of the Scientific Literature
    • Anderson, C. A. & Bushman, B. J. (2001) "Effects of violent games on aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-analytic Review of the Scientific Literature," Psychological Science, 12, 353-358.
    • (2001) Psychological Science , vol.12 , pp. 353-358
    • Anderson, C.A.1    Bushman, B.J.2
  • 3
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    • Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds
    • On-line. Available HTTP: (16 September 2004)
    • Bartle, R. (1996) "Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds," Journal of MUD Research, 1:1, On-line. Available HTTP: http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html (16 September 2004)
    • (1996) Journal of MUD Research , vol.1 , Issue.1
    • Bartle, R.1
  • 7
    • 21644455247 scopus 로고    scopus 로고
    • The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game
    • New York, USA
    • Ducheneaut, N. and Moore, R.J. (2004) "The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game," Proceedings of the ACM Conference on CSCW2004, New York, USA, 360-369.
    • (2004) Proceedings of the ACM Conference on CSCW2004 , pp. 360-369
    • Ducheneaut, N.1    Moore, R.J.2
  • 8
    • 33750022126 scopus 로고    scopus 로고
    • Designing for Sociability in Massively Multiplayer Games: An Examination of the 'Third Places' of SWG
    • J.H. Smith and M. Sicart (Eds.) Copenhagen: IT University of Copenhagen
    • Ducheneaut, N., Moore, R.J., and Nickell, E. (2004) "Designing for Sociability in Massively Multiplayer Games: An Examination of the 'Third Places' of SWG," in J.H. Smith and M. Sicart (Eds.), Proceedings of the Other Players conference. Copenhagen: IT University of Copenhagen.
    • (2004) Proceedings of the Other Players conference
    • Ducheneaut, N.1    Moore, R.J.2    Nickell, E.3
  • 9
    • 31844445518 scopus 로고    scopus 로고
    • Productive Players: Online Computer Games' Challenge to Conventional Media Forms
    • Humphreys, S. (2005) "Productive Players: Online Computer Games' Challenge to Conventional Media Forms," Communication and Critical/Cultural Studies, 2:1, 36-50.
    • (2005) Communication and Critical/Cultural Studies , vol.2 , Issue.1 , pp. 36-50
    • Humphreys, S.1
  • 10
    • 84885128670 scopus 로고    scopus 로고
    • Questing for Knowledge: Virtual Worlds as Dynamic Processes
    • R. Schroeder (ed.) London: Springer-Verlag
    • Jakobsson, M. (2006) "Questing for Knowledge: Virtual Worlds as Dynamic Processes," in R. Schroeder (ed.) Avatars at Work and Play. London: Springer-Verlag.
    • (2006) Avatars at Work and Play
    • Jakobsson, M.1
  • 11
    • 21644474854 scopus 로고    scopus 로고
    • The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games
    • Melbourne, Australia
    • Jakobsson, M. and Taylor, T.L. (2003) "The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games," Proceedings of DAC2003. Melbourne, Australia, 81-89.
    • (2003) Proceedings of DAC2003 , pp. 81-89
    • Jakobsson, M.1    Taylor, T.L.2
  • 12
    • 70449806411 scopus 로고    scopus 로고
    • Technobiography: Researching Lives, Online and Off
    • (Winter)
    • Kennedy, H. (2003) "Technobiography: Researching Lives, Online and Off," Biography, 26:1 (Winter), 120-139.
    • (2003) Biography , vol.26 , Issue.1 , pp. 120-139
    • Kennedy, H.1
  • 16
    • 0042749584 scopus 로고    scopus 로고
    • Roberts B. (ed.) Philadelphia, PA: Open University Press
    • Roberts, B. (ed.) (2002) Biographical Research. Philadelphia, PA: Open University Press.
    • (2002) Biographical Research
  • 17
    • 77749325565 scopus 로고    scopus 로고
    • "Uberquest: The serious leisure of the power gamer
    • April Carleton University, Ottawa, Canada
    • Silverman, M. (2005) "Uberquest: The serious leisure of the power gamer," Space of Pleasure Conference, April 22, 2005. Carleton University, Ottawa, Canada.
    • (2005) Space of Pleasure Conference , vol.22
    • Silverman, M.1
  • 19
    • 77749342328 scopus 로고    scopus 로고
    • Where Everybody Knows Your (Screen) Name: The Third Place in Online Games
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    • Steinkuehler, C. and Williams, D. (2005) "Where Everybody Knows Your (Screen) Name: The Third Place in Online Games," DiGRA Conference, 19 June 2005, Vancouver, Canada.
    • (2005) DiGRA Conference , vol.19
    • Steinkuehler, C.1    Williams, D.2
  • 20
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    • Power Gamers Just Want to Have Fun?: Instrumental Play in a MMOG
    • University of Utrecht, The Netherlands
    • Taylor, T.L. (2003) "Power Gamers Just Want to Have Fun?: Instrumental Play in a MMOG," Proceedings of Level Up: DiGRA Conference. University of Utrecht, The Netherlands.
    • (2003) Proceedings of Level Up: DiGRA Conference
    • Taylor, T.L.1
  • 23
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    • An Ethnography of MMORPG Weddings
    • (February). On-Line. Available HTTP: (19 September 2005)
    • Yee, N. (2003) "An Ethnography of MMORPG Weddings," Daedalus Project, 1:4 (February). On-Line. Available HTTP: http://www.nickyee.com/daedalus/archives/000467.phphttp://www.nickyee.com/daedalus/archives/000467.php (19 September 2005).
    • (2003) Daedalus Project , vol.1 , Issue.4
    • Yee, N.1
  • 24
    • 33746808308 scopus 로고    scopus 로고
    • "The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
    • Yee, N. (2005) "The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments," PRESENCE: Teleoperators and Virtual Environments.
    • (2005) PRESENCE: Teleoperators and Virtual Environments
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.