메뉴 건너뛰기




Volumn , Issue , 2004, Pages 121-128

Points Reloaded: Point-Based Rendering Revisited

Author keywords

[No Author keywords available]

Indexed keywords

HARDWARE-ACCELERATED; MULTIRESOLUTION; PERFORMANCE; POINT DATA; POINT RENDERING; POINT-BASED RENDERING; RENDERING ALGORITHMS; RENDERING QUALITY;

EID: 7544236102     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (27)

References (27)
  • 1
    • 84943547254 scopus 로고    scopus 로고
    • High-quality point-based rendering on modern GPUs
    • [BK03] pages IEEE, Computer Society Press
    • [BK03] Mario Botsch and Leif Kobbelt. High-quality point-based rendering on modern GPUs. In Proceedings Pacific Graphics 2003, pages 335–343. IEEE, Computer Society Press, 2003.
    • (2003) Proceedings Pacific Graphics 2003 , pp. 335-343
    • Botsch, Mario1    Kobbelt, Leif2
  • 5
    • 0035165975 scopus 로고    scopus 로고
    • POP: A hybrid point and polygon rendering system for large data
    • [CN01] pages
    • [CN01] Baoquan Chen and Minh Xuan Nguyen. POP: A hybrid point and polygon rendering system for large data. In Proceedings IEEE Visualization 2001, pages 45–52, 2001.
    • (2001) Proceedings IEEE Visualization 2001 , pp. 45-52
    • Chen, Baoquan1    Nguyen, Minh Xuan2
  • 6
    • 0036450540 scopus 로고    scopus 로고
    • PMR: Point to mesh rendering, a feature-based approach
    • [DH02] pages Computer Society Press
    • [DH02] Tamal K. Dey and James Hudson. PMR: Point to mesh rendering, a feature-based approach. In Proceedings IEEE Visualization 2002, pages 155–162. Computer Society Press, 2002.
    • (2002) Proceedings IEEE Visualization 2002 , pp. 155-162
    • Dey, Tamal K.1    Hudson, James2
  • 9
    • 0035801138 scopus 로고    scopus 로고
    • Are points the better graphics primitives?
    • [Gro01] Plenary Talk Eurographics 2001
    • [Gro01] Markus H. Gross. Are points the better graphics primitives? Computer Graphics Forum 20(3), 2001. Plenary Talk Eurographics 2001.
    • (2001) Computer Graphics Forum , vol.20 , Issue.3
    • Gross, Markus H.1
  • 13
    • 0004012112 scopus 로고
    • [LW85] Technical Report TR 85-022, Department of Computer Science, University of North Carolina at Chapel Hill
    • [LW85] Marc Levoy and Turner Whitted. The use of points as display primitives. Technical Report TR 85-022, Department of Computer Science, University of North Carolina at Chapel Hill, 1985.
    • (1985) The use of points as display primitives
    • Levoy, Marc1    Whitted, Turner2
  • 14
    • 0038376469 scopus 로고    scopus 로고
    • Estimating surface normals in noisy point cloud data
    • [MN03] pages ACM
    • [MN03] Niloy J. Mitra and An Nguyen. Estimating surface normals in noisy point cloud data. In Symposium on Computational Geometry, pages 322–328. ACM, 2003.
    • (2003) Symposium on Computational Geometry , pp. 322-328
    • Mitra, Niloy J.1    Nguyen, An2
  • 16
    • 0035152886 scopus 로고    scopus 로고
    • Spectral processing of point-sampled geometry
    • [PG01] pages ACM Press
    • [PG01] Mark Pauly and Markus Gross. Spectral processing of point-sampled geometry. In Proceedings ACM SIGGRAPH 2001, pages 379–386. ACM Press, 2001.
    • (2001) Proceedings ACM SIGGRAPH 2001 , pp. 379-386
    • Pauly, Mark1    Gross, Markus2
  • 17
    • 0036450357 scopus 로고    scopus 로고
    • Efficient simplification of point-sampled surfaces
    • [PGK02] pages Computer Society Press
    • [PGK02] Mark Pauly, Markus Gross, and Leif P. Kobbelt. Efficient simplification of point-sampled surfaces. In Proceedings IEEE Visualization 2002, pages 163–170. Computer Society Press, 2002.
    • (2002) Proceedings IEEE Visualization 2002 , pp. 163-170
    • Pauly, Mark1    Gross, Markus2    Kobbelt, Leif P.3
  • 24
    • 0034446820 scopus 로고    scopus 로고
    • Qsplat: A multiresolution point rendering system for large meshes
    • [RL00] pages ACM SIGGRAPH
    • [RL00] Szymon Rusinkiewicz and Marc Levoy. Qsplat: A multiresolution point rendering system for large meshes. In Proceedings SIGGRAPH 2000, pages 343–352. ACM SIGGRAPH, 2000.
    • (2000) Proceedings SIGGRAPH 2000 , pp. 343-352
    • Rusinkiewicz, Szymon1    Levoy, Marc2
  • 25
    • 0036734005 scopus 로고    scopus 로고
    • Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering
    • [RPZ02] pages also in Computer Graphics Forum 21
    • [RPZ02] Liu Ren, Hanspeter Pfister, and Matthias Zwicker. Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In Proceedings EUROGRAPHICS 2002, pages –, 2002. also in Computer Graphics Forum 21(3).
    • (2002) Proceedings EUROGRAPHICS 2002 , Issue.3
    • Ren, Liu1    Pfister, Hanspeter2    Zwicker, Matthias3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.