-
2
-
-
85041707879
-
Exploring customers' preferences for online games
-
Baek, S., Song, Y.-S., Seo, J.K., 2004. Exploring customers' preferences for online games. Proceedings of the Third Pre-ICIS Annual Workshop on HCI Research in MIS, 75-79.
-
(2004)
Proceedings of the Third Pre-ICIS Annual Workshop on HCI Research in MIS
, pp. 75-79
-
-
Baek, S.1
Song, Y.-S.2
Seo, J.K.3
-
3
-
-
0036721990
-
Enticing online consumers: An extended technology acceptance perspective
-
Chen, L.-D., Gillenson, M., Sherrell, D., 2002. Enticing online consumers: an extended technology acceptance perspective. Information & Management, 39, 705-719.
-
(2002)
Information & Management
, vol.39
, pp. 705-719
-
-
Chen, L.-D.1
Gillenson, M.2
Sherrell, D.3
-
4
-
-
2342645512
-
Antecedents of perceived playfulness: An exploratory study on user acceptance of general information-searching websites
-
Chung, J., Tan, F.B., 2004. Antecedents of perceived playfulness: an exploratory study on user acceptance of general information-searching websites. Information & Management, 41, 869-881.
-
(2004)
Information & Management
, vol.41
, pp. 869-881
-
-
Chung, J.1
Tan, F.B.2
-
5
-
-
49149116092
-
Computer self-efficacy: Development of a measure and initial test
-
Compeau, D.R., Higgins, C.A., 1995. Computer self-efficacy: development of a measure and initial test. MIS Quarterly, 19(2), 189-211.
-
(1995)
MIS Quarterly
, vol.19
, Issue.2
, pp. 189-211
-
-
Compeau, D.R.1
Higgins, C.A.2
-
7
-
-
55249087535
-
Perceived usefulness, perceived ease of use, and user acceptance of information technology
-
Davis, F.D., 1989. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 318-339.
-
(1989)
MIS Quarterly
, vol.13
, Issue.3
, pp. 318-339
-
-
Davis, F.D.1
-
8
-
-
84936823933
-
User acceptance of computer technology: A comparison of two theoretical models
-
Davis, F.D., Bagozzi, R.P., Warshaw, P.R., 1989. User acceptance of computer technology: a comparison of two theoretical models. Management Science, 35(8), 982-1003.
-
(1989)
Management Science
, vol.35
, Issue.8
, pp. 982-1003
-
-
Davis, F.D.1
Bagozzi, R.P.2
Warshaw, P.R.3
-
10
-
-
33846064877
-
-
Up-side, October
-
Draenos, S., 2000. Gamers Log On, Up-side, October, 181-190.
-
(2000)
Gamers Log on
, pp. 181-190
-
-
Draenos, S.1
-
11
-
-
0003551671
-
-
Reading, MA: Addison-Wesley
-
Fishbein, M., Ajzen, I., 1975. Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research. Reading, MA: Addison-Wesley.
-
(1975)
Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research
-
-
Fishbein, M.1
Ajzen, I.2
-
12
-
-
0344096683
-
Trust and tam in online shopping: An integrated model
-
Gefen, D., Karahanna, E., Straub, D.W., 2003. Trust and TAM in online shopping: an integrated model. MIS Quarterly, 27(1), 51-90.
-
(2003)
MIS Quarterly
, vol.27
, Issue.1
, pp. 51-90
-
-
Gefen, D.1
Karahanna, E.2
Straub, D.W.3
-
13
-
-
0001019104
-
Task-technology fit and individual performance
-
Goodhue, D.L., Thompson, R.L., 1995. Task-technology fit and individual performance. MIS Quarterly, 19(2), 213-236.
-
(1995)
MIS Quarterly
, vol.19
, Issue.2
, pp. 213-236
-
-
Goodhue, D.L.1
Thompson, R.L.2
-
14
-
-
0023209686
-
Assessing computer anxiety: Development and validation of the computer anxiety rating scale
-
Heinssen, R.K., Glass, C.R., Knight, L.A., 1987. Assessing computer anxiety: development and validation of the computer anxiety rating scale. Computers in Human Behavior, 3, 49-59.
-
(1987)
Computers in Human Behavior
, vol.3
, pp. 49-59
-
-
Heinssen, R.K.1
Glass, C.R.2
Knight, L.A.3
-
16
-
-
2342622104
-
Why do people play on-line games? An extended TAM with social influences and flow experience
-
Hsu, C.L., Lu, H.P., 2004. Why do people play on-line games? An extended TAM with social influences and flow experience. Information & Management, 41(7), 853-868.
-
(2004)
Information & Management
, vol.41
, Issue.7
, pp. 853-868
-
-
Hsu, C.L.1
Lu, H.P.2
-
17
-
-
15344344805
-
Digital game-based learning: Towards an experiential gaming model
-
Kiili, K., 2005. Digital game-based learning: towards an experiential gaming model. The Internet and Higher Education, 8(1), 13-24.
-
(2005)
The Internet and Higher Education
, vol.8
, Issue.1
, pp. 13-24
-
-
Kiili, K.1
-
19
-
-
14644438602
-
Toward an understanding of the behavioral intention to use mobile banking
-
Luarn, P., Lin, H.H., 2005. Toward an understanding of the behavioral intention to use mobile banking. Computers in Human Behavior, 21(6), 873-891.
-
(2005)
Computers in Human Behavior
, vol.21
, Issue.6
, pp. 873-891
-
-
Luarn, P.1
Lin, H.H.2
-
20
-
-
25844487151
-
Extending the technology acceptance model: The influence of perceived user resources
-
Mathieson, K., Peacock, E., Chin, W.W., 2001. Extending the technology acceptance model: the influence of perceived user resources. DATA BASE for Advances in Information Systems, 32(3), 86-112.
-
(2001)
DATA BASE for Advances in Information Systems
, vol.32
, Issue.3
, pp. 86-112
-
-
Mathieson, K.1
Peacock, E.2
Chin, W.W.3
-
21
-
-
0000430606
-
Extending the tam for a world-wide-web context
-
Moon, J., Kim, Y., 2001. Extending the TAM for a world-wide-web context. Information & Management, 38(4), 217-230.
-
(2001)
Information & Management
, vol.38
, Issue.4
, pp. 217-230
-
-
Moon, J.1
Kim, Y.2
-
22
-
-
73549120882
-
Understanding information technology usage: A test of competing models
-
Taylor, S., Todd, P.A., 1995. Understanding information technology usage: a test of competing models. Information Systems Research, 6(2), 144-176.
-
(1995)
Information Systems Research
, vol.6
, Issue.2
, pp. 144-176
-
-
Taylor, S.1
Todd, P.A.2
-
23
-
-
0002687059
-
-
Omega
-
Teo, T., Lim, V., Lai, R., 1999. Intrinsic and extrinsic motivation in Internet usage. Omega, 27(1), 25-37.
-
(1999)
Intrinsic and Extrinsic Motivation in Internet Usage
, vol.27
, Issue.1
, pp. 25-37
-
-
Teo, T.1
Lim, V.2
Lai, R.3
-
24
-
-
9744271731
-
User acceptance of hedonic information systems
-
Van der Heijden, H., 2004. User acceptance of hedonic information systems. MIS Quarterly, 28(4), 695-704.
-
(2004)
MIS Quarterly
, vol.28
, Issue.4
, pp. 695-704
-
-
Van Der Heijden, H.1
-
25
-
-
0034559541
-
Determinants of perceived ease of use: Integrating control, intrinsic motivation, and emotion into the technology acceptance model
-
Venkatesh, V., 2000. Determinants of perceived ease of use: integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research, 11(4), 342-365.
-
(2000)
Information Systems Research
, vol.11
, Issue.4
, pp. 342-365
-
-
Venkatesh, V.1
-
26
-
-
1542382496
-
User acceptance of information technology: Toward a unified view
-
Venkatesh, V., Morris, M.G., Davis, G.B., Davis, F.D., 2003. User acceptance of information technology: toward a unified view. MIS Quarterly, 27(3), 425-478.
-
(2003)
MIS Quarterly
, vol.27
, Issue.3
, pp. 425-478
-
-
Venkatesh, V.1
Morris, M.G.2
Davis, G.B.3
Davis, F.D.4
-
27
-
-
0346268913
-
The adoption of electronic tax filing systems: An empirical study
-
Wang, Y.-S., 2003. The adoption of electronic tax filing systems: an empirical study. Government Information Quarterly, 20(4), 333-352.
-
(2003)
Government Information Quarterly
, vol.20
, Issue.4
, pp. 333-352
-
-
Wang, Y.-S.1
-
28
-
-
0000720688
-
Microcomputer playfulness: Development of a measure with workplace implications
-
Webster, J., Martocchio, J.J., 1992. Microcomputer playfulness: development of a measure with workplace implications. MIS Quarterly, 16(2), 201-226.
-
(1992)
MIS Quarterly
, vol.16
, Issue.2
, pp. 201-226
-
-
Webster, J.1
Martocchio, J.J.2
-
29
-
-
74949134160
-
-
Retrieved December 16, 2006 from the World Wide Web
-
Wikipedia, 2006a. MMORPG. Retrieved December 16, 2006 from the World Wide Web: http://en.wikipedia.org/wiki/MMORPG.
-
(2006)
MMORPG
-
-
-
30
-
-
45649083628
-
-
Retrieved Retrieved Dec. 16, 2006 from the World Wide.Web
-
Wikipedia, 2006b. Massively multiplayer online game. Retrieved Retrieved Dec. 16, 2006 from the World Wide.Web: http://en.wikipedia.org/wiki/Massively- multiplayer-online-game.
-
(2006)
Massively Multiplayer Online Game
-
-
-
31
-
-
0036643224
-
Exploring the theoretical foundations of playfulness in computer interactions
-
Woszczynski, A.B., Roth, P.L., Segars, A.H., 2002. Exploring the theoretical foundations of playfulness in computer interactions. Computers in Human Behavior, 18(4), 369-388.
-
(2002)
Computers in Human Behavior
, vol.18
, Issue.4
, pp. 369-388
-
-
Woszczynski, A.B.1
Roth, P.L.2
Segars, A.H.3
|