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Virtue: Performance Visualization of Parallel and Distributed Applications
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Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
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H. J. Noordmans, Hans T.M. van der Voort, A. W.M. Smeulders, "Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences", IEEE Transaction on Visualization and Computer Graphics, October 2000, pp. 196-207.
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Two-Level Volume Rendering
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H. Hauser, L. Mroz, G. I. Bischi and M. E. Gröller " Two-Level Volume Rendering", IEEE Transaction on Visualization and Computer Graphics, July 2001, pp. 242-252.
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A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
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E. B. Lum, K. Ma, J. Clyne "A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data", IEEE Computer Journal, July 2002, pp. 286-301.
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Lum, E.B.1
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Strategies for Direct Volume Rendering of Diffusion Tensor Fields
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G. Kindlmann, D. Weinstein and D. Hart "Strategies for Direct Volume Rendering of Diffusion Tensor Fields", IEEE Computer Journal, April 2000, pp. 124-138.
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Interactive Direct Rendering of Trivariate B-Spline Scalar Functions
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A. Raviv, G. Elber "Interactive Direct Rendering of Trivariate B-Spline Scalar Functions", IEEE Computer Journal, April 2001, pp. 109-119.
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An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware
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G. J. Grevera, J. K. Udupa, . Odhner, "An Order of Magnitude Faster Isosurface Rendering in Software on a PC than Using Dedicated, General Purpose Rendering Hardware", IEEE Computer Journal, October 2000, pp. 335-345.
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Modeling, Animating and Rendering Complex Scenes Using Volumetric Textures
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Extended Specifications and Test Data Sets for Data Level Comparisons of Direct Volume Rendering Algorithms
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K. Kim, C. M. Wittenbrink, A. Pang, "Extended Specifications and Test Data Sets for Data Level Comparisons of Direct Volume Rendering Algorithms" IEEE Computer Journal, October 2001, pp. 299-317.
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Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
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J. C. Xia, J. El-Sana, A.Varshney, "Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models", IEEE Computer Journal, April 1997, pp. 171-183.
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Tissue Classification Based on 3D Local Intensity Structures for Volume Rendering
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April
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Y. Sato, C. Westin, A. Bhalerao, S. Nakajima, N. Shiraga, S. Tamura, R. Bikinis, "Tissue Classification Based on 3D Local Intensity Structures for Volume Rendering", IEEE Computer Journal, April 2000, pp. 160-180.
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Sepia: Scalable 3D composition using PCI Pamette
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JADE Homepage
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DirectXhomepage http://www.microsoft.com/windows/directx/default.asp
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84942929435
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84942905945
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http://www.fraps.com
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