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Volumn , Issue , 2009, Pages

From competitive to social two-player videogames

Author keywords

Automatic adaptation; Two player videogames

Indexed keywords

AUTOMATIC ADAPTATION; VIDEO GAME;

EID: 74049157043     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1640377.1640395     Document Type: Conference Paper
Times cited : (10)

References (13)
  • 2
    • 47749094559 scopus 로고
    • Television Gaming Apparatus and Method
    • U.S. Pattent 3,659,285. Filed August 21, 1969
    • Baer, R. H. 1972. Television Gaming Apparatus and Method. U.S. Pattent 3,659,285. Filed August 21, 1969.
    • (1972)
    • Baer, R.H.1
  • 10
    • 70350576015 scopus 로고    scopus 로고
    • Hunicke, R. 2005. The case for dynamic difficulty adjustment in games. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 15-17, 2005). ACE '05, 265. ACM, New York, NY, 429-433. DOI= http://doi.acm.org/10.1145/1178477. 1178573
    • Hunicke, R. 2005. The case for dynamic difficulty adjustment in games. In Proceedings of the 2005 ACM SIGCHI international Conference on Advances in Computer Entertainment Technology (Valencia, Spain, June 15-17, 2005). ACE '05, vol. 265. ACM, New York, NY, 429-433. DOI= http://doi.acm.org/10.1145/1178477. 1178573


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.