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Volumn 30, Issue 2, 2009, Pages 53-68

Playful persuasion: The rhetorical potential of advergames

Author keywords

Advertising; Persuasion; Rhetoric; Video games

Indexed keywords


EID: 73649148765     PISSN: 14031108     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (24)

References (28)
  • 1
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    • New York: Viking Press
    • Abt, C.C. (1970) Serious Games. New York: Viking Press.
    • (1970) Serious Games
    • Abt, C.C.1
  • 3
    • 0000786290 scopus 로고
    • Aristotle's Enthymeme Revisited
    • Bitzer, L.F. (1959) 'Aristotle's Enthymeme Revisited', Quarterly Journal of Speech, 45, 399-408.
    • (1959) Quarterly Journal of Speech , vol.45 , pp. 399-408
    • Bitzer, L.F.1
  • 4
    • 84873356996 scopus 로고    scopus 로고
    • Paper presented at the DiGRA 2005: Changing Views - Worlds in Play, Vancouver, Canada
    • Bogost, I. (2005) Frame and Metaphor in Political Games. Paper presented at the DiGRA 2005: Changing Views - Worlds in Play, Vancouver, Canada.
    • (2005) Frame and Metaphor In Political Games
    • Bogost, I.1
  • 17
    • 84873395687 scopus 로고    scopus 로고
    • Paper presented at the Selected papers of the Digital Interactive Games Research Association's second international conference (DiGRA 2005), Vancouver, Canada
    • Lin, H., & Sun, C.T. (2005) The "white-eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs. Paper presented at the Selected papers of the Digital Interactive Games Research Association's second international conference (DiGRA 2005), Vancouver, Canada.
    • (2005) The "white-eyed" Player Culture: Grief Play and Construction of Deviance In Mmorpgs
    • Lin, H.1    Sun, C.T.2
  • 21
    • 17444377820 scopus 로고    scopus 로고
    • Unpublished PhD dissertation, Indiana University, Indiana
    • Squire, K. (2004) Replaying History. Unpublished PhD dissertation, Indiana University, Indiana.
    • (2004) Replaying History
    • Squire, K.1
  • 24
    • 84982888825 scopus 로고    scopus 로고
    • Reading Resident Evil: Code Veronica X
    • Melbourne: RMIT Press
    • Tosca, S.P. (2003) 'Reading Resident Evil: Code Veronica X', in Proceedings of DAC03. Melbourne: RMIT Press.
    • (2003) Proceedings of Dac03
    • Tosca, S.P.1
  • 25
    • 73649127550 scopus 로고    scopus 로고
    • 4-6 December, Paper presented at the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany
    • Tychsen, A., Smith, J.H., Hitchens, M., & Tosca, S. (2006, 4-6 December) Communication in Multi-Player Role Playing Games - The Effect of Medium. Paper presented at the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany.
    • (2006) Communication In Multi-player Role Playing Games - the Effect of Medium
    • Tychsen, A.1    Smith, J.H.2    Hitchens, M.3    Tosca, S.4
  • 26
    • 28344431803 scopus 로고    scopus 로고
    • The Videogame Lightning Rod. Constructions of a New Media Technology, 1970-2000
    • Williams, D. (2003) 'The Videogame Lightning Rod. Constructions of a New Media Technology, 1970-2000', Information, Communication and Society, 6(4), 524-549.
    • (2003) Information, Communication and Society , vol.6 , Issue.4 , pp. 524-549
    • Williams, D.1
  • 27
    • 67650949906 scopus 로고    scopus 로고
    • Receptiveness of Gamers to Embedded Brand Messages in Advergames: Attitudes towards Product Placement
    • Winkler, T., & Buckner, K. (2006) 'Receptiveness of Gamers to Embedded Brand Messages in Advergames: Attitudes towards Product Placement', Journal of Interactive Advertising, 7(1).
    • (2006) Journal of Interactive Advertising , vol.7 , Issue.1
    • Winkler, T.1    Buckner, K.2
  • 28
    • 36949015202 scopus 로고    scopus 로고
    • Genre Trouble: Narrativism and the Art of Simulation
    • Wardrip-Fruin, N. & Harrigan, P. (eds.), Cambridge, Massachusetts: The MIT Press
    • Aarseth, E. (2004) 'Genre Trouble: Narrativism and the Art of Simulation', in Wardrip-Fruin, N. & Harrigan, P. (eds.), First Person: New Media as Story, Performance and Game. Cambridge, Massachusetts: The MIT Press.
    • (2004) First Person: New Media As Story, Performance and Game
    • Aarseth, E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.