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Volumn 6, Issue 3, 2009, Pages 351-363

Algorithm to offset and smooth tessellated surfaces

Author keywords

Offset; Prototyping; STL; Surface; Tessellated surfaces

Indexed keywords

CONCAVE GEOMETRY; GEOMETRIC ALGORITHM; OFFSET; PREPROCESS; PROTOTYPING; SURFACE-MODIFYING; TESSELLATED SURFACES; TEST CASE; TRIANGULAR FACETS;

EID: 73349128753     PISSN: 16864360     EISSN: None     Source Type: Journal    
DOI: 10.3722/cadaps.2009.351-363     Document Type: Article
Times cited : (8)

References (11)
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    • STL file format, http://www.3dsystems.com, 3D Systems.
  • 2
    • 16644370581 scopus 로고    scopus 로고
    • Triangular mesh offset for generalized cutter
    • Kim S.-J.; Yang M.-Y.: Triangular mesh offset for generalized cutter, Computer-Aided Design, 37(10),2005, 999-1014.
    • (2005) Computer-aided Design , vol.37 , Issue.10 , pp. 999-1014
    • Kim, S.-J.1    Yang, M.-Y.2
  • 3
    • 16644402881 scopus 로고    scopus 로고
    • A new approach to z-level contour machining of triangulated surface models using fillet endmills
    • Chuang C.-M.; Yau H.-T.: A new approach to z-level contour machining of triangulated surface models using fillet endmills, Computer-Aided Design, 37(10), 2005, 1039-1051.
    • (2005) Computer-aided Design , vol.37 , Issue.10 , pp. 1039-1051
    • Chuang, C.-M.1    Yau, H.-T.2
  • 6
    • 33644665332 scopus 로고    scopus 로고
    • Offset Triangular Mesh Using the Multiple Normal Vectors of a Vertex
    • Kim S.-J.; Lee D.-Y.; Yang M.-Y.: Offset Triangular Mesh Using the Multiple Normal Vectors of a Vertex, Computer-Aided Design & Application, 1(1-4), 2004, 285-292.
    • (2004) Computer-aided Design & Application , vol.1 , Issue.1-4 , pp. 285-292
    • Kim, S.-J.1    Lee, D.-Y.2    Yang, M.-Y.3
  • 7
    • 0038041964 scopus 로고    scopus 로고
    • A 3D surface offset method for STL-format models
    • Qu, X.; Stucker, B: A 3D surface offset method for STL-format models, Rapid Prototyping Journal, 9(3),2003, 133-141.
    • (2003) Rapid Prototyping Journal , vol.9 , Issue.3 , pp. 133-141
    • Qu, X.1    Stucker, B.2
  • 8
    • 0036131809 scopus 로고    scopus 로고
    • Non-uniform offsetting and hollowing objects by using biarcs fitting for rapid prototyping processes
    • Koc, B.; Lee, Y.-S.: Non-uniform offsetting and hollowing objects by using biarcs fitting for rapid prototyping processes, Computers in Industry, 47(1), 2002, 1-23.
    • (2002) Computers In Industry , vol.47 , Issue.1 , pp. 1-23
    • Koc, B.1    Lee, Y.-S.2
  • 9
    • 0015082956 scopus 로고
    • Continuous shading of curved surfaces
    • Gouraud, H: Continuous shading of curved surfaces, IEEE Transactions on Computers, C-20(6), 1971, 623-629
    • (1971) Ieee Transactions On Computers , vol.20 C , Issue.6 , pp. 623-629
    • Gouraud, H.1
  • 10
    • 0344476596 scopus 로고    scopus 로고
    • Computing vertex normals from polygonal facets
    • Thürmer, G; Wüthrich C.-A.: Computing vertex normals from polygonal facets, Journal of Graphics Tools, 3(1), 1998, 43-46.
    • (1998) Journal of Graphics Tools , vol.3 , Issue.1 , pp. 43-46
    • Thürmer, G.1    Wüthrich, C.-A.2
  • 11
    • 21044456960 scopus 로고    scopus 로고
    • A comparison of algorithms for vertex normal computation
    • Jin, S; Lewis, R.-R.; West, D.: A comparison of algorithms for vertex normal computation, The Visual Computer, 21(1-2), 2005, 71-82.
    • (2005) The Visual Computer , vol.21 , Issue.1-2 , pp. 71-82
    • Jin, S.1    Lewis, R.-R.2    West, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.