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Volumn , Issue , 2009, Pages

A 3-D acceleration-based control algorithm for interactive gaming using a head-worn wireless device

Author keywords

Accelerometer sensor; Body sensor network; Healthcare; Human computer interface; Pervasive computig

Indexed keywords

ACCELEROMETER SENSOR; ACCELEROMETER SIGNALS; APPLICATION MODULE; BODY SENSOR NETWORK; COMPUTER GAME; CONTROL ALGORITHMS; HEAD MOVEMENTS; HUMAN COMPUTER INTERFACES; HUMAN-COMPUTER; INTERACTIVE ALGORITHMS; INTERACTIVE GAMING; OPEN SOURCES; REAL-TIME GAMES; SYSTEM-SETUP; WIRELESS DEVICES; WIRELESS SIGNALS;

EID: 72749127554     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICBBE.2009.5162146     Document Type: Conference Paper
Times cited : (2)

References (14)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.