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Volumn , Issue , 2008, Pages 27-32

Planning-integrated story graph for interactive narratives

Author keywords

Interactive Content Structure; Interactive Narrative Platform; Interactive Narrative Representation; Story Structure

Indexed keywords

CONDITIONAL BRANCH; CONTENT STRUCTURE; DIVERSE DEVICES; INTERACTIVE NARRATIVE; INTERACTIVE STORIES; PLANNING TECHNIQUES; USER INPUT; USER INTERACTION;

EID: 72449210908     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1462014.1462021     Document Type: Conference Paper
Times cited : (9)

References (11)
  • 1
    • 77950507759 scopus 로고
    • Indirection
    • Crawford, C. 1989. Indirection. Journal of Computer Game Design, Volume 3. http://www.erasmatazz.com/library/JCGD-Volume-3/JCGD -Volume-3-Index.html
    • (1989) Journal of Computer Game Design , vol.3
    • Crawford, C.1
  • 2
    • 77950467663 scopus 로고    scopus 로고
    • DOI
    • INSCAPE. 2008. DOI=http://www.inscapers.com
    • (2008)
  • 10
    • 77950506313 scopus 로고    scopus 로고
    • TVML. 2008. DOI
    • TVML. 2008. DOI=http://www.nhk.or.jp/strl/tvml/english/what/index.html
  • 11
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating planbased behavior generation with interactive game environments
    • Young, R. M., Riedl, M. O., Branly, M. Jhala, A., Martin, R.J., Saretto, C.J. 2004. An Architecture for Integrating Planbased Behavior Generation with Interactive Game Environments. Journal of Game Development 1(1): 51-70.
    • (2004) Journal of Game Development , vol.1 , Issue.1 , pp. 51-70
    • Young, R.M.1    Riedl, M.O.2    Branly, M.3    Jhala, A.4    Martin, R.J.5    Saretto, C.J.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.