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Volumn , Issue , 2009, Pages 19-20

Analyzing user behavior via gameplay metrics

Author keywords

Computer games; Game metrics; Gameplay metrics; User experience; User testing

Indexed keywords

COMPUTER GAME; DIGITAL GAMES; GAME DEVELOPMENT; GAME INDUSTRY; NOVEL TECHNIQUES; PRODUCTIVITY SOFTWARES; TESTING METHOD; USER BEHAVIORS; USER EXPERIENCE; USER ORIENTED; USER TESTING;

EID: 72049113368     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1639601.1639613     Document Type: Conference Paper
Times cited : (8)

References (17)
  • 3
    • 70349366321 scopus 로고    scopus 로고
    • Tracking Player Feedback to Improve Game Design
    • Aug. 7
    • DeRosa, P.: Tracking Player Feedback to Improve Game Design. Gamasutra, Aug. 7 (2007)
    • (2007) Gamasutra
    • DeRosa, P.1
  • 4
    • 0346296537 scopus 로고    scopus 로고
    • User-Based Evaluations
    • Lawrence Erlbaum Associates
    • Dumas, J. S. 2003. User-Based Evaluations. In: The HCI handbook. Lawrence Erlbaum Associates (2003), 1093-1117
    • (2003) The HCI handbook , pp. 1093-1117
    • Dumas, J.S.1
  • 8
    • 33645990258 scopus 로고    scopus 로고
    • Marrying HCI/Usability and Computer Games: A Preliminary Look
    • Tampere, Finland
    • Jørgensen, A. H.: Marrying HCI/Usability and Computer Games: A Preliminary Look, Proceedings of NordiCHI, Tampere, Finland (2004)
    • (2004) Proceedings of NordiCHI
    • Jørgensen, A.H.1
  • 9
    • 57649171393 scopus 로고    scopus 로고
    • Tracking Real-Time User Experience (TRUE): A comprehensive instrumentation solution for complex systems
    • Florence, Italy
    • Kim, J. H., Gunn, D. V., Schuh, E., Phillips, B. C., Pagulayan, R. J., Wixon, D.: Tracking Real-Time User Experience (TRUE): A comprehensive instrumentation solution for complex systems. In Proceedings of CHI, Florence, Italy (2008), 443-451
    • (2008) Proceedings of CHI , pp. 443-451
    • Kim, J.H.1    Gunn, D.V.2    Schuh, E.3    Phillips, B.C.4    Pagulayan, R.J.5    Wixon, D.6
  • 12
    • 72049131153 scopus 로고    scopus 로고
    • User Testing in the Combat Zone
    • Toronto, Ontario
    • Nørgaard, M., Rau, J.: User Testing in the Combat Zone. In: Proceedings of ACE, Toronto, Ontario (2007)
    • (2007) Proceedings of ACE
    • Nørgaard, M.1    Rau, J.2
  • 14
    • 72049113676 scopus 로고    scopus 로고
    • Designing for fun: User-testing case studies
    • Blythe, M. A, Overbeeke, K, Monk, A. F. Wright, P. C, Eds, Funology: From usability to enjoyment, Kluwer Academic Publishers
    • Pagulayan, R. J., Steury, K. R., Fulton, B., Romero, R. L.: Designing for fun: user-testing case studies. In: Blythe, M. A., Overbeeke, K., Monk, A. F. Wright, P. C. (Eds.): Funology: From usability to enjoyment. Human-Computer Interaction series. Kluwer Academic Publishers (2005). 14
    • (2005) Human-Computer Interaction series , pp. 14
    • Pagulayan, R.J.1    Steury, K.R.2    Fulton, B.3    Romero, R.L.4
  • 16
    • 70349582469 scopus 로고    scopus 로고
    • Master Metrics: The Science Behind the Art of Game Design
    • Utrecht, Holland
    • Swain, C. 2008. Master Metrics: The Science Behind the Art of Game Design. Presentation at NLGD Conference, Utrecht, Holland (2008)
    • (2008) Presentation at NLGD Conference
    • Swain, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.