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Volumn 144, Issue , 2009, Pages 37-39
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Designing affective video games to support the social-emotional development of teenagers with autism spectrum disorders
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Author keywords
Affective computing; Autism; Video game applications
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Indexed keywords
COMPUTER GAMES;
DISEASES;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
AFFECTIVE COMPUTING;
AUTISM;
AUTISM SPECTRUM DISORDERS;
NEUROPSYCHIATRIC DISORDER;
PERVASIVE DEVELOPMENTAL DISORDERS;
PHYSIOLOGICAL SIGNALS;
SOCIAL INTERACTIONS;
VIDEO GAME;
ECONOMIC AND SOCIAL EFFECTS;
ADOLESCENT;
AUTISM;
AUTISTIC DISORDER;
CHILD DEVELOPMENT DISORDERS, PERVASIVE;
DIFFERENTIAL DIAGNOSIS;
EMOTION;
HUMAN;
VIDEO GAME;
ADOLESCENT;
AUTISM SPECTRUM DISORDER;
AUTISTIC DISORDER;
CHILD DEVELOPMENT DISORDERS, PERVASIVE;
DIAGNOSIS, DIFFERENTIAL;
EMOTIONS;
HUMANS;
VIDEO GAMES;
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EID: 71749098805
PISSN: 09269630
EISSN: 18798365
Source Type: Book Series
DOI: 10.3233/978-1-60750-017-9-37 Document Type: Conference Paper |
Times cited : (2)
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References (11)
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