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Volumn 3, Issue , 2009, Pages 523-526
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Interactive location-based game for supporting effective English learning
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Author keywords
Context aware English learning; Mixed reality game; Neural networks; Wireless positioning technology
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Indexed keywords
CONTEXT-AWARE;
CONTEXT-AWARE ENGLISH LEARNING;
CRITICAL ISSUES;
ENGLISH LEARNING;
HAND HELD DEVICE;
HIGH POTENTIAL;
INTERACTIVE LEARNING;
LANGUAGE EDUCATION;
LEARNING ENGLISH;
LEARNING ENVIRONMENTS;
LEARNING MODE;
LEARNING TOOL;
LOCATION BASED;
LOCATION CONTEXTS;
MIXED REALITY GAME;
REAL SCENES;
SECOND LANGUAGE;
UNIVERSITY LIBRARIES;
VIRTUAL OBJECTS;
WIRELESS POSITIONING;
WIRELESS POSITIONING TECHNOLOGY;
DIGITAL LIBRARIES;
ENVIRONMENTAL ENGINEERING;
INDEXING (OF INFORMATION);
LINGUISTICS;
NEURAL NETWORKS;
ONLINE SYSTEMS;
TECHNOLOGY;
VIRTUAL REALITY;
WIRELESS NETWORKS;
WIRELESS TELECOMMUNICATION SYSTEMS;
EDUCATION;
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EID: 71049134359
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ESIAT.2009.484 Document Type: Conference Paper |
Times cited : (23)
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References (8)
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