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Volumn , Issue , 2008, Pages 34-38

Towards a novel paradigm for educational games: The augmented learning environment of 'europe 2045'

Author keywords

Educational games; Gamebased learning; Learning; Multi player games; Role playing games; Serious games

Indexed keywords

EDUCATIONAL GAME; GAME-BASED LEARNING; MULTIPLAYER GAMES; ROLE-PLAYING GAME; SERIOUS GAMES;

EID: 70450285404     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1457199.1457207     Document Type: Conference Paper
Times cited : (5)

References (11)
  • 1
    • 42149084176 scopus 로고    scopus 로고
    • The learning effect of 'global conflicts: Middle east'
    • M. Santorineos, N. Dimitriadi, Eds. (Fournos, Athens, Greece)
    • Egenfeldt-Nielsen, S., Buch, T. 2006. The Learning Effect of 'Global Conflicts: Middle East'. In Gaming Realities: A Challenge for Digital Culture, M. Santorineos, N. Dimitriadi, Eds. (Fournos, Athens, Greece, 2006) 93-97.
    • (2006) Gaming Realities: A Challenge for Digital Culture , pp. 93-97
    • Egenfeldt-Nielsen, S.1    Buch, T.2
  • 6
    • 47049102287 scopus 로고    scopus 로고
    • Country with tactical Iraqi: Trust, identity, and language learning in a military video game
    • University of Copenhagen, Copenhagen, 2005
    • Losh, E. 2005. Country with Tactical Iraqi: Trust, Identity, and Language Learning in a Military Video Game. In Digital Experience: Design, Aesthetics, Practice. (University of Copenhagen, Copenhagen, 2005) 69-78.
    • (2005) Digital Experience: Design, Aesthetics, Practice , pp. 69-78
    • Losh, E.1
  • 7
    • 48249087350 scopus 로고    scopus 로고
    • The potential of interactive digital storytelling for the creation of educational computer games
    • Springer-Verlag
    • Muller, W., Weiss, S. 2008. The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games. Edutainment. Springer-Verlag. 475-486.
    • (2008) Edutainment , pp. 475-486
    • Muller, W.1    Weiss, S.2
  • 9
    • 47849083961 scopus 로고    scopus 로고
    • Designing an educational game: Case study of 'europe 2045'
    • Springer-Verlag
    • Sisler, V., Brom, C. 2008. Designing an Educational Game: Case Study of 'Europe 2045'. Transactions of Edutainment 1. Springer-Verlag, 1-16.
    • (2008) Transactions of Edutainment 1 , pp. 1-16
    • Sisler, V.1    Brom, C.2
  • 10
    • 33745818616 scopus 로고    scopus 로고
    • Present and future state of the field
    • 6.6.2008
    • Squire, K. 2005. Game-based Learning: Present and Future State of the Field. An x-Learn Perspective Paper. MASIE Center. http://elearning.fe.up.pt/ documentos/e-learning-geral/Game-Based-Learning.pdf [6.6.2008].
    • (2005) An X-Learn Perspective Paper. MASIE Center
    • Squire, K.1
  • 11
    • 42149190958 scopus 로고    scopus 로고
    • The potential of America's army - The video game as civilian-military public sphere
    • Master Thesis in, MIT
    • Zhan L. 2004. The Potential of America's Army - The Video Game as Civilian-Military Public Sphere. Master Thesis in Comparative Media Studies, MIT.
    • (2004) Comparative Media Studies
    • Zhan, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.