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Volumn , Issue , 2009, Pages 202-205

Kingdom of the knights: Evaluation of a seamlessly augmented toy environment for playful learning

Author keywords

Augmented knights' castle; Augmented toys; Children; Playful learning; RFID technology; User study

Indexed keywords

CHILDREN'S TOYS; NEW OPPORTUNITIES; RFID TECHNOLOGY; SMALL GROUPS; UBIQUITOUS TECHNOLOGY; USER STUDY;

EID: 70450237892     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1551788.1551829     Document Type: Conference Paper
Times cited : (12)

References (9)
  • 1
    • 0009123449 scopus 로고    scopus 로고
    • Perspective-taking and object construction: Two keys to learning
    • In Kafai, Y. Resnick, M. (eds.), Lawrence Erlbaum, USA
    • Ackermann, E. 1996. Perspective-taking and object construction: two keys to learning. In Kafai, Y., Resnick, M. (eds.) Constructionism in practice: designing, thinking, and learning in a digital world, Lawrence Erlbaum, USA, 25-35.
    • (1996) Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , pp. 25-35
    • Ackermann, E.1
  • 2
    • 0012531255 scopus 로고    scopus 로고
    • Making space for voice: Technologies to support children's fantasy and storytelling
    • Cassell, J. and Ryokai, K. 2001. Making space for voice: technologies to support children's fantasy and storytelling. Personal Technologies, 5(3), pp. 203-224.
    • (2001) Personal Technologies , vol.5 , Issue.3 , pp. 203-224
    • Cassell, J.1    Ryokai, K.2
  • 4
    • 70349316215 scopus 로고    scopus 로고
    • The augmented knight's castle - Integrating pervasive and mobile computing technologies into traditional toy environments
    • In Magerkurth, C. and Röcker, C. (eds.), Shaker, Aachen, Germany
    • Lampe, M. and Hinske, S. 2007. The augmented knight's castle - integrating pervasive and mobile computing technologies into traditional toy environments. In Magerkurth, C. and Röcker, C. (eds.) A Reader for Pervasive Gaming, Vol. 2, Shaker, Aachen, Germany, 41-66.
    • (2007) A Reader for Pervasive Gaming , vol.2 , pp. 41-66
    • Lampe, M.1    Hinske, S.2
  • 5
    • 4143100271 scopus 로고    scopus 로고
    • Towards the next generation of tabletop gaming experiences
    • Canadian Human-Computer Communications Society
    • Magerkurth, C., Memisoglu, M., and Engelke, T. 2004. Towards the next generation of tabletop gaming experiences. Proc. of Graphics Interface (GI), Canadian Human-Computer Communications Society.
    • (2004) Proc. of Graphics Interface (GI)
    • Magerkurth, C.1    Memisoglu, M.2    Engelke, T.3
  • 8
    • 33745828386 scopus 로고    scopus 로고
    • Beyond record and play. Backpacks: Tangible modulators for kinetic behavior
    • Raffle, H., Parkes, A., Ishii, H. and Lifton, J. 2006. Beyond record and play. Backpacks: tangible modulators for kinetic behavior. Proc. of the CHI 2006, 681-690.
    • (2006) Proc. of the CHI 2006 , pp. 681-690
    • Raffle, H.1    Parkes, A.2    Ishii, H.3    Lifton, J.4
  • 9
    • 34250837523 scopus 로고    scopus 로고
    • Designing a playground for children with autistic spectrum disorders: Effects on playful peer interactions
    • Yuill, N., Strieth, S., Roake, C., Aspden, R. and Todd, B. 2007. Designing a playground for children with autistic spectrum disorders: effects on playful peer interactions. Journal of Autism and Developmental Disorders, Vol. 37, 1192- 1196.
    • (2007) Journal of Autism and Developmental Disorders , vol.37 , pp. 1192-1196
    • Yuill, N.1    Strieth, S.2    Roake, C.3    Aspden, R.4    Todd, B.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.