메뉴 건너뛰기




Volumn 26, Issue 2, 2009, Pages 128-144

Don't hate the player, hate the game: The racialization of labor in World of Warcraft

Author keywords

Asia; Labor; Race; Transnationality; World of warcraft

Indexed keywords


EID: 70449591743     PISSN: 15295036     EISSN: 14795809     Source Type: Journal    
DOI: 10.1080/15295030902860252     Document Type: Article
Times cited : (150)

References (33)
  • 3
    • 41249092635 scopus 로고    scopus 로고
    • Ogre to Slay? Outsource It To Chinese
    • December 9, Retrieved June 17, 2008, from
    • Barboza, D. (2005, December 9). Ogre to Slay? Outsource It To Chinese. The New York Times. Retrieved June 17, 2008, from http://query.nytimes.com/gst/fullpage.html?res9A04E7DD1131F93AA35751C1A9639C8B63
    • (2005) The New York Times
    • Barboza, D.1
  • 4
    • 70449592323 scopus 로고    scopus 로고
    • Blizzard Entertainment's World of Warcraft: The Burning Crusade surpasses one million peak concurrent player milestone in mainland China
    • Retrieved May 28, 2008, from
    • Blizzard Entertainment's World of Warcraft: The Burning Crusade surpasses one million peak concurrent player milestone in mainland China. (2008). PR Newswire: United Business Media. Retrieved May 28, 2008, from http://www.prnewswire.com/news/index_mail.shtml?ACCT=104&STORY/www/story/04-11-2008/0004790864&EDATE
    • (2008) PR Newswire: United Business Media
  • 8
    • 70449604723 scopus 로고    scopus 로고
    • Negotiating Intra-Asian games networks: On cultural proximity, East Asian games design, and Chinese farmers
    • Retrieved May 28, 2008, from
    • Chan, D. (2006). Negotiating Intra-Asian games networks: On cultural proximity, East Asian games design, and Chinese farmers. Fibreculture, 8. Retrieved May 28, 2008, from http://journalfibreculture.org/issue8/issue8_chan.html
    • (2006) Fibreculture, 8
    • Chan, D.1
  • 9
    • 70449567812 scopus 로고    scopus 로고
    • Race and software
    • In M. T. Nguyen & T. L. N. Tu (Eds.), Durham, NC: Duke University Press
    • Chun, W. (2007). Race and software. In M. T. Nguyen & T. L. N. Tu (Eds.), Alien encounters: Popular culture in Asian America (pp. 305-333). Durham, NC: Duke University Press.
    • (2007) Alien encounters: Popular culture in Asian America , pp. 305-333
    • Chun, W.1
  • 12
    • 33749989645 scopus 로고    scopus 로고
    • New York: Basic Books
    • Dibbell, J. (2006). Play Money. New York: Basic Books.
    • (2006) Play Money
    • Dibbell, J.1
  • 13
    • 68349103216 scopus 로고    scopus 로고
    • The life of the Chinese gold farmer
    • June 17
    • Dibbell, J. (2007, June 17). The life of the Chinese gold farmer. The New York Times Magazine, 36-41.
    • (2007) The New York Times Magazine , pp. 36-41
    • Dibbell, J.1
  • 14
    • 85083176834 scopus 로고    scopus 로고
    • Hyperidentities: Postmodern identity patterns in massively multiplayer online role-playing games
    • In M. J. P. Wolf & B. Perron (Eds.), New York: Routledge
    • Filiciak, M. (2003). Hyperidentities: Postmodern identity patterns in massively multiplayer online role-playing games. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 87-102). New York: Routledge.
    • (2003) The video game theory reader , pp. 87-102
    • Filiciak, M.1
  • 15
    • 84900859720 scopus 로고    scopus 로고
    • Warcraft and utopia
    • Retrieved April 11, 2008, from
    • Galloway, A. (2006). Warcraft and utopia. 1000 days of theory. Retrieved April 11, 2008, from http://ctheory.net/printer.aspx?id507
    • (2006) 1000 days of theory
    • Galloway, A.1
  • 16
    • 70449567813 scopus 로고    scopus 로고
    • October, Presented at the State of Play II, New York. Retrieved May 28, 2008, from
    • Gotanda, N. (2004, October). Virtual world identity panel. Presented at the State of Play II, New York. Retrieved May 28, 2008, from http://terranova.blogs.com/terra_nova/2004/10/state_of_play_2.html
    • (2004) Virtual world identity panel
    • Gotanda, N.1
  • 17
    • 70449556975 scopus 로고    scopus 로고
    • Straw men and their followers: The return of biological race
    • Retrieved October 8, 2007, from
    • Hammonds, E. (2006). Straw men and their followers: The return of biological race. Is race "real"? Retrieved October 8, 2007, from http://raceandgenomics.ssrc.org/Hammonds/
    • (2006) Is race "real"?
    • Hammonds, E.1
  • 18
    • 61049374074 scopus 로고    scopus 로고
    • Games@Neo-regionalism: Locating gaming in the Asia-Pacific
    • Hjorth, L. (2008). Games@Neo-regionalism: Locating gaming in the Asia-Pacific. Games and Culture, 3(1), 3-12.
    • (2008) Games and Culture , vol.3 , Issue.1 , pp. 3-12
    • Hjorth, L.1
  • 21
    • 70449579332 scopus 로고    scopus 로고
    • [Electronic Version]. Retrieved November 6, 2007, from
    • Lastowka, G. (2007). Rules of play [Electronic Version]. Retrieved November 6, 2007, from terranova.blogs.com/RulesofPlay.pdf
    • (2007) Rules of play
    • Lastowka, G.1
  • 23
    • 43249160099 scopus 로고    scopus 로고
    • Storyline, dance/music, or PvP? Game movies and community players in World of Warcraft
    • Lowood, H. (2006). Storyline, dance/music, or PvP? Game movies and community players in World of Warcraft. Games and Culture, 1(4), 362-382.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 362-382
    • Lowood, H.1
  • 24
    • 43249164740 scopus 로고    scopus 로고
    • Gaming for beginners
    • Miller, T. (2006). Gaming for beginners. Games and Culture, 1(1), 5-12.
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 5-12
    • Miller, T.1
  • 25
    • 43249157478 scopus 로고    scopus 로고
    • WoW is the new MUD: Social gaming from text to video
    • Mortensen, T. E. (2006). WoW is the new MUD: Social gaming from text to video. Games and Culture, 1(4), 397-314.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 397-314
    • Mortensen, T.E.1
  • 27
    • 70449590135 scopus 로고    scopus 로고
    • Retrieved November 7, 2007, from
    • Ni Hao A Gold Farmer's Story. Retrieved November 7, 2007, from http://youtube.com/watch?v0dkkf5NEIo0
    • Ni Hao A Gold Farmer's Story
  • 28
    • 35148879253 scopus 로고    scopus 로고
    • The mangle of play
    • Steinkuehler, C. (2006). The mangle of play. Games and Culture, 1(3), 199-213.
    • (2006) Games and Culture , vol.1 , Issue.3 , pp. 199-213
    • Steinkuehler, C.1
  • 29
    • 34247361900 scopus 로고    scopus 로고
    • Does WoW change everything? How a PvP server, multinational player base, and surveillance mod scene cause me pause
    • Taylor, T. L. (2006). Does WoW change everything? How a PvP server, multinational player base, and surveillance mod scene cause me pause. Games and Culture, 1(4), 318-337.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 318-337
    • Taylor, T.L.1
  • 30
    • 34547556576 scopus 로고    scopus 로고
    • From tree house to barracks: The social life of guilds in World of Warcraft
    • Williams, D. (2006). From tree house to barracks: The social life of guilds in World of Warcraft. Games and Culture, 1(4), 338-361.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 338-361
    • Williams, D.1
  • 31
    • 70449565618 scopus 로고    scopus 로고
    • Introduction: The RL demographics of World of Warcraft
    • Retrieved May 28, 2008, from
    • Yee, N. (2005). Introduction: The RL demographics of World of Warcraft. The Daedalus Project, 3-4. Retrieved May 28, 2008, from http://www.nickyee.com/daedalus/archives/001364.php
    • (2005) The Daedalus Project , pp. 3-4
    • Yee, N.1
  • 32
    • 70449553944 scopus 로고    scopus 로고
    • Yi-Shan-Guan
    • Retrieved May 28, 2008, from
    • Yee, N. (2006). Yi-Shan-Guan. The Daedalus Project, 4-1. Retrieved May 28, 2008, from http://www.nickyee.com/daedalus/archives/001493.php
    • (2006) The Daedalus Project , pp. 4-1
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.