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Volumn 17, Issue 4, 2009, Pages 408-420

Towards understanding engagement in games: An eye-tracking study

Author keywords

E learning; Eyes; Indoor games; Tracking

Indexed keywords


EID: 70449132345     PISSN: 10748121     EISSN: None     Source Type: Journal    
DOI: 10.1108/10748120910998425     Document Type: Article
Times cited : (36)

References (18)
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    • (2003) Funology: From Usability to Enjoyment
  • 4
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    • Using Heuristics to evaluate the playability of games
    • ACM Press, New York, NY
    • Desurvire, H., Caplan, M. and Toth, A.T. (2004), "Using Heuristics to evaluate the playability of games", Late Breaking Results, ACM Press, New York, NY, pp. 1509-12.
    • (2004) Late Breaking Results , pp. 1509-12
    • Desurvire, H.1    Caplan, M.2    Toth, A.T.3
  • 5
  • 8
    • 70449089089 scopus 로고    scopus 로고
    • Game player data
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    • ESA (2006), "Game player data", Entertainment Software Association, Facts and Research, available at: www.theesa.com/facts/gamer_data.php (accessed December 2007).
    • (2006) Entertainment Software Association, Facts and Research
  • 9
    • 0033215440 scopus 로고    scopus 로고
    • Computer interface evaluation using eye movements: Methods and constructs
    • Goldberg, J.H. and Kotval, X.P. (1999), "Computer interface evaluation using eye movements: methods and constructs", International Journal of Industrial Ergonomics, Vol. 24 No. 6, pp. 631-45.
    • (1999) International Journal of Industrial Ergonomics , vol.24 , Issue.6 , pp. 631-45
    • Goldberg, J.H.1    Kotval, X.P.2
  • 11
    • 0038716186 scopus 로고    scopus 로고
    • What is this evasive beast we call user satisfaction?
    • Lindgaard, G. and Dudek, C. (2003), "What is this evasive beast we call user satisfaction?", Interacting with Computers, Vol. 15 No. 1, pp. 429-52.
    • (2003) Interacting with Computers , vol.15 , Issue.1 , pp. 429-52
    • Lindgaard, G.1    Dudek, C.2
  • 14
    • 0032215040 scopus 로고    scopus 로고
    • Eye movements in reading and information processing: 20 years of research
    • Rayner, K. (1998), "Eye movements in reading and information processing: 20 years of research", Psychological Bulletin, Vol. 124 No. 3, pp. 372-422.
    • (1998) Psychological Bulletin , vol.124 , Issue.3 , pp. 372-422
    • Rayner, K.1
  • 17
    • 60849103921 scopus 로고    scopus 로고
    • Eyetracking in HCI
    • in Cairns, P. and Cox, A. (Eds), Cambridge University Press, Cambridge
    • Webb, N. and Renshaw, A.J. (2008), "Eyetracking in HCI", in Cairns, P. and Cox, A. (Eds), Research Methods for Human-Computer Interaction, Cambridge University Press, Cambridge.
    • (2008) Research Methods for Human-Computer Interaction
    • Webb, N.1    Renshaw, A.J.2
  • 18
    • 84903409973 scopus 로고    scopus 로고
    • Framework for analysing user experience
    • 2 April, available at
    • Wright, P.C.A. (2003), "framework for analysing user experience", Usability News, 2 April, available at: www.usabilitynews.com/news/article1008.asp
    • (2003) Usability News
    • Wright, P.C.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.