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Volumn , Issue , 2008, Pages 865-868

Audio puzzler: Piecing together time-stamped speech transcripts with a puzzle game

Author keywords

Design; Human factors

Indexed keywords

AUDIO-BASED; AUTOMATIC TRANSCRIPTION; GROUND TRUTH; HUMAN FACTORS; PUZZLE GAMES; SPEECH TRANSCRIPTS;

EID: 70350625187     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1459359.1459507     Document Type: Conference Paper
Times cited : (11)

References (13)
  • 1
    • 84876755489 scopus 로고    scopus 로고
    • Using heuristics to evaluate the playability of games
    • Desurvire, H., Caplan, M. and Toth, J., Using heuristics to evaluate the playability of games. in Proceedings of CHI, (2004), 1509-1512.
    • (2004) Proceedings of CHI , pp. 1509-1512
    • Desurvire, H.1    Caplan, M.2    Toth, J.3
  • 4
    • 70350638045 scopus 로고    scopus 로고
    • A Theory of fun for game design
    • Koster, R. A Theory of fun for game design. Paraglyph, 2005.
    • (2005) Paraglyph
    • Koster, R.1
  • 5
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • ACM
    • Malone, T., Heuristics for designing enjoyable user interfaces: Lessons from computer games. in Proceedings of CHI, (1982), ACM, 63-68.
    • (1982) Proceedings of CHI , pp. 63-68
    • Malone, T.1
  • 6
    • 39749093168 scopus 로고    scopus 로고
    • The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information
    • Miller, G. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. The Psychological Review, 63. 81-97.
    • The Psychological Review , vol.63 , pp. 81-97
    • Miller, G.1
  • 7
    • 33745856298 scopus 로고    scopus 로고
    • The Effect of Speech Recognition Accuracy Rates on the Usefulness and Usability of Webcast Archives
    • Munteanu, C., Baecker, R., Penn, G., Toms, E. and James, D., The Effect of Speech Recognition Accuracy Rates on the Usefulness and Usability of Webcast Archives. in Proceedings of CHI, (2006), 493-502.
    • (2006) Proceedings of CHI , pp. 493-502
    • Munteanu, C.1    Baecker, R.2    Penn, G.3    Toms, E.4    James, D.5
  • 8
    • 57649208174 scopus 로고    scopus 로고
    • Heuristic Evaluation for Games: Usability Principles for Video Game Design
    • Pinelle, D., Wong, N. and Stach, T., Heuristic Evaluation for Games: Usability Principles for Video Game Design. in Proceedings of CHI, (2008), 1453-1462.
    • (2008) Proceedings of CHI , pp. 1453-1462
    • Pinelle, D.1    Wong, N.2    Stach, T.3
  • 9
    • 42249106112 scopus 로고    scopus 로고
    • Designing for fun: How can we design user interfaces to be more fun? interactions
    • Shneiderman, B. Designing for fun: how can we design user interfaces to be more fun? interactions, 11 (5). 48-50.
    • , vol.11 , Issue.5 , pp. 48-50
    • Shneiderman, B.1
  • 12
    • 4544353199 scopus 로고    scopus 로고
    • Labeling images with a computer game
    • von Ahn, L. and Dabbish, L., Labeling images with a computer game. in Proceedings of CHI, (2004), 319-326.
    • (2004) Proceedings of CHI , pp. 319-326
    • von Ahn, L.1    Dabbish, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.