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Volumn 3, Issue , 2008, Pages 1435-1439

Team performance in real and virtual worlds: The perceived value of Second Life

Author keywords

[No Author keywords available]

Indexed keywords

COMMUNICATION MEDIA; DATA ANALYSIS; DISTRIBUTED COGNITION; ELECTRONICALLY-MEDIATED COMMUNICATION; FACE-TO-FACE INTERACTION; IN-DEPTH UNDERSTANDING; PERCEIVED VALUE; SECOND LIFE; SHARED MENTAL MODEL; TEAM MEMBERS; TEAM PERFORMANCE; TEAM SUCCESS; VIRTUAL COMMUNICATION; VIRTUAL WORLDS;

EID: 70350591767     PISSN: 10711813     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (12)
  • 1
    • 48249099642 scopus 로고    scopus 로고
    • Moving beyond the game: Social virtual worlds
    • October , Paper presented at the, New York Law School, New York. Retrieved Jan 27, from
    • Book, B. (2004, October). Moving beyond the game: social virtual worlds. Paper presented at the State of Play 2 Conference, New York Law School, New York. Retrieved Jan 27, 2008 from http://www.virtualworldsreview.com/papers
    • (2004) State of Play 2 Conference
    • Book, B.1
  • 3
    • 0038757190 scopus 로고    scopus 로고
    • A model of inter-and intrateam situation awareness: Implications for design, training and measurement
    • M. McNeese, E. Salas & M. Endsley Eds., Santa Monica, CA: Human Factors and Ergonomics Society
    • Endsley, M. R., & Jones, W. M. (2001). A model of inter-and intrateam situation awareness: Implications for design, training and measurement. In M. McNeese, E. Salas & M. Endsley (Eds.), New trends in cooperative activities: Understanding system dynamics in complex environments. Santa Monica, CA: Human Factors and Ergonomics Society.
    • (2001) New Trends in Cooperative Activities: Understanding System Dynamics in Complex Environments
    • Endsley, M.R.1    Jones, W.M.2
  • 4
  • 6
    • 45749095782 scopus 로고    scopus 로고
    • Retrieved Jan27, from, 2008
    • Linden Labs (2008). Second life economic statistics. Retrieved Jan27, 2008, from http://secondlife.com/whatis/economy-stats.php
    • (2008) Second Life Economic Statistics
  • 7
    • 33750613096 scopus 로고    scopus 로고
    • Socio-cognitive factors in the acquisition and transfer of knowledge
    • McNeese, M. D. (2000). Socio-cognitive factors in the acquisition and transfer of knowledge. Cognition, Work, and Technology, 2, 164-177.
    • (2000) Cognition, Work, and Technology , vol.2 , pp. 164-177
    • McNeese, M.D.1
  • 9
    • 70350612865 scopus 로고    scopus 로고
    • Using Second Life for meetings and collaborations
    • Feb. 8, Retrieved Jan 27, from, 2007
    • Wagner, M. (2007). Using second life for meetings and collaborations, Information Week Blog, Feb. 8, 2007, Retrieved Jan 27, 2008 from http://www.informationweek.com/blog/main/archives/2007/02/using second li.html
    • (2007) Information Week Blog
    • Wagner, M.1
  • 10
    • 0002466081 scopus 로고
    • Transactive memory: A contemporary analysis of the group mind
    • B. Mullen & G. R. Geothals Eds., New York: Springer-Verlag
    • Wegner, D. M. (1986). Transactive memory: A contemporary analysis of the group mind. In B. Mullen & G. R. Geothals (Eds.), Theories of group behavior (pp. 185-208). New York: Springer-Verlag.
    • (1986) Theories of Group Behavior , pp. 185-208
    • Wegner, D.M.1
  • 11
    • 85072005322 scopus 로고    scopus 로고
    • Computer networks as social networks: Collaborative work, telework, and virtual community
    • E. L. Lesser, M. A. Fontaine & J. A. Slusher Eds., pp, Boston: Butterworth Heinemann
    • Wellman, B., Salaff, J., Dimitrova, D., Garton, L., Gulia, M., & Haythornthwaite, C. (2000). Computer Networks as Social Networks: Collaborative Work, Telework, and Virtual Community. In E. L. Lesser, M. A. Fontaine & J. A. Slusher (Eds.), Knowledge and Communities (pp. 179-208). Boston: Butterworth Heinemann.
    • (2000) Knowledge and Communities , pp. 179-208
    • Wellman, B.1    Salaff, J.2    Dimitrova, D.3    Garton, L.4    Gulia, M.5    Haythornthwaite, C.6
  • 12
    • 33745434436 scopus 로고    scopus 로고
    • The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments
    • Yee, N. (2006). The demographics, motivations and derived experiences of users of massively-multiuser online graphical environments. PRESENCE: Teleoperators and Virtual Environments 15, 309-329
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.