메뉴 건너뛰기




Volumn , Issue , 2009, Pages 52-60

The birth of elinor: A collaborative development of a game based system for stroke rehabilitation

Author keywords

Collaborative development; Computer game hardware; Iterative design; Serious games; Stroke rehabilitation

Indexed keywords

COLLABORATIVE DEVELOPMENT; COMPUTER GAME HARDWARE; ITERATIVE DESIGN; SERIOUS GAMES; STROKE REHABILITATION;

EID: 70350548222     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIZ.2009.19     Document Type: Conference Paper
Times cited : (14)

References (18)
  • 1
    • 63649160246 scopus 로고    scopus 로고
    • Doctoral thesis. The Institute of Neuroscience and Physiology, Rehabilitation Medicine and Institute of Biomedicine, Mednet, Medical Informatics. The Sahlgrenska Academy at Göteborg University, Göteborg, Sweden, ISBN 978-91-628-7235-9
    • J. Broeren. Virtual rehabilitation - implications for persons with stroke. Doctoral thesis. The Institute of Neuroscience and Physiology, Rehabilitation Medicine and Institute of Biomedicine, Mednet - Medical Informatics. The Sahlgrenska Academy at Göteborg University, Göteborg, Sweden, 2007. ISBN 978-91-628-7235-9.
    • (2007) Virtual rehabilitation - implications for persons with stroke
    • Broeren, J.1
  • 2
    • 70350563446 scopus 로고    scopus 로고
    • A. Hansson. Stroke: hjärngympa ger järnkoll. In Nationalencyklopedin (The Swedish national encyclopedia, in Swedish). [Retreived 2008-10-11].
    • A. Hansson. "Stroke: hjärngympa ger järnkoll". In Nationalencyklopedin (The Swedish national encyclopedia, in Swedish). [Retreived 2008-10-11].
  • 5
    • 70350542871 scopus 로고    scopus 로고
    • Computer assisted stroke rehabilitation - The possibilities of haptics and virtual reality
    • thesis. Institute of Neuroscience and Physiology, Rehabilitation Medicine and Institute of Biomedicine, Mednet, Medical Informatics & Computer Assisted Education. The Sahlgrenska Academy at Göteborg University, Göteborg, Sweden
    • J. Broeren. Computer assisted stroke rehabilitation - The possibilities of haptics and virtual reality. Licenciate thesis. Institute of Neuroscience and Physiology, Rehabilitation Medicine and Institute of Biomedicine, Mednet - Medical Informatics & Computer Assisted Education. The Sahlgrenska Academy at Göteborg University, Göteborg, Sweden, 2006.
    • (2006) Licenciate
    • Broeren, J.1
  • 7
    • 41949106716 scopus 로고    scopus 로고
    • S. Flynn, P. Palma, and D. Bender. Feasibility of using the Sony Playstation 2 gaming platform for an individual poststroke: a case report. JNPT 2007;31, 2007, pp 180-189. Neurology Section, APTA.
    • S. Flynn, P. Palma, and D. Bender. "Feasibility of using the Sony Playstation 2 gaming platform for an individual poststroke: a case report". JNPT 2007;31, 2007, pp 180-189. Neurology Section, APTA.
  • 8
    • 70350545016 scopus 로고    scopus 로고
    • Serious Games Initiative. http://www.seriousgames.org (retrieved 2007-03-15).
    • Serious Games Initiative. http://www.seriousgames.org (retrieved 2007-03-15).
  • 9
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • M. Zyda, "From visual simulation to virtual reality to games", Computer, 38(9), 2005, 25-32.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1
  • 11
    • 77951728228 scopus 로고    scopus 로고
    • Serious games: Games that educate, train, and inform. Boston, MA
    • D. Michael and S. Chen. (2006). Serious games: games that educate, train, and inform. Boston, MA.: Thomson Course Technology, 2006.
    • (2006) Thomson Course Technology, 2006
    • Michael, D.1    Chen, S.2
  • 12
    • 84921025800 scopus 로고    scopus 로고
    • Time 165, 9, 9171,1029872,00.html
    • L. Grossman. "The army's killer app". Time 165, 9, 2005, pp. 43-44. [www.time.com/time/magazine/article/0,9171,1029872,00.html]
    • (2005) The army's killer app , pp. 43-44
    • Grossman, L.1
  • 13
    • 70350551384 scopus 로고    scopus 로고
    • A. Mitchell and C. Savill-Smith. The use of computer and video games for learning: A review of the literature. Learning and Skills Development Agency. [www.LSDA.org.uk], 2004.
    • A. Mitchell and C. Savill-Smith. The use of computer and video games for learning: A review of the literature. Learning and Skills Development Agency. [www.LSDA.org.uk], 2004.
  • 15
    • 70350528107 scopus 로고    scopus 로고
    • C. Watters, S. Oore, M. Shepherd, S. Abouzied, A. Cox, M. Kellar, H. Kharrazi, F. Liu, and A. Otley. Extending the use of games in health care. HICSS39. Hawaii, January 3-9, 2006.
    • C. Watters, S. Oore, M. Shepherd, S. Abouzied, A. Cox, M. Kellar, H. Kharrazi, F. Liu, and A. Otley. "Extending the use of games in health care". HICSS39. Hawaii, January 3-9, 2006.
  • 18
    • 33947190970 scopus 로고    scopus 로고
    • Potential of a suite of robot/computer-assisted motivating systems for personalized, home-based, stroke rehabilitation
    • M. J. Johnson, X. Feng, L. M. Johnson, and J. M. Winters. "Potential of a suite of robot/computer-assisted motivating systems for personalized, home-based, stroke rehabilitation". Journal of NeuroEngineering and Rehabilitation, 2007, 4:6.
    • (2007) Journal of NeuroEngineering and Rehabilitation , vol.4 , pp. 6
    • Johnson, M.J.1    Feng, X.2    Johnson, L.M.3    Winters, J.M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.