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Volumn , Issue , 2009, Pages 51-54

GPU-based Real-time On-surface Droplet Flow in X3D

Author keywords

Droplet flow; Drops; GPU; On surface fluid flow; X3D

Indexed keywords

3D MODELS; 3D SURFACE; DROPLET FLOW; EXTERNAL FORCE; GPU; ON-SURFACE FLUID FLOW; REAL TIME SIMULATIONS; SURFACE DROPLETS; TEXTURE MEMORY; X3D;

EID: 70350364753     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1559764.1559772     Document Type: Article
Times cited : (7)

References (14)
  • 2
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    • Harris, M.1
  • 3
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  • 4
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    • Animation of water droplet flow on structured surfaces
    • Linköping University Press, Linköping, Sweden
    • JONSSON, M., AND HAST, A. 2002. Animation of water droplet flow on structured surfaces. In SIGRAD2002, Linköping University Press, Linköping, Sweden, 17-22.
    • (2002) SIGRAD2002 , pp. 17-22
    • Jonsson, M.1    Hast, A.2
  • 8
    • 70350632979 scopus 로고    scopus 로고
    • Grafikkartenbasierte Simulation von tröpfchenförmigen Flüssigkeiten auf Oberflächen
    • Schumann, M. (Hrsg.), Shaker, Aachen
    • KÖLZER, K., JUNG, Y., NAGL, F., BIRNBACH, B., AND GRIMM, P. 2008. Grafikkartenbasierte Simulation von tröpfchenförmigen Flüssigkeiten auf Oberflächen. In Schumann, M. (Hrsg.); 5. Workshop der GI-Fachgruppe VR/AR, Shaker, Aachen, 149-156.
    • (2008) 5. Workshop der GI-Fachgruppe VR/AR , pp. 149-156
    • Kölzer, K.1    Jung, Y.2    Nagl, F.3    Birnbach, B.4    Grimm, P.5
  • 9
    • 24944499958 scopus 로고    scopus 로고
    • Real-time simulation of physically based on-surface flow
    • LIU, Y., ZHU, H., LIU, X., AND WU, E. 2005. Real-time simulation of physically based on-surface flow. The Visual Computer 21, 8, 727-734.
    • (2005) The Visual Computer 21 , vol.8 , pp. 727-734
    • Liu, Y.1    Zhu, H.2    Liu, X.3    Wu, E.4
  • 10
    • 70350627136 scopus 로고    scopus 로고
    • OPENSG. OpenSG
    • OPENSG, 2009. OpenSG. http://opensg.vrsource.org/trac.
    • (2009)
  • 11
    • 33748689804 scopus 로고    scopus 로고
    • Addison Wesley, ch. Generic Refraction Simulation
    • SOUSA, T. 2005. GPU Gems 2. Addison Wesley, ch. Generic Refraction Simulation, 295-305.
    • (2005) GPU Gems 2 , pp. 295-305
    • Sousa, T.1
  • 12
    • 85017612966 scopus 로고    scopus 로고
    • Artist-directable real-time rain rendering in city environments
    • ACM, New York, USA
    • TATARCHUK, N. 2006. Artist-directable real-time rain rendering in city environments. In SIGGRAPH '06: ACM SIGGRAPH 2006 Courses, ACM, New York, USA, 23-64.
    • (2006) SIGGRAPH '06: ACM SIGGRAPH 2006 Courses , pp. 23-64
    • Tatarchuk, N.1
  • 14
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    • WEB3D
    • WEB3D. 2008. X3D. http://www.web3d.org/x3d/specifications/.
    • (2008) X3D


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.