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Volumn 5619 LNCS, Issue , 2009, Pages 23-26

Combining fast-paced usability and scientific testing to improve the lunar quest physics game

Author keywords

Learning; QUIS; Serious Games; Usability

Indexed keywords

EDUCATIONAL GAME; LEARNING; OPEN-ENDED QUESTIONS; QUIS; SERIOUS GAMES; SUPPLEMENTAL INSTRUCTIONS; UNIVERSITY OF CENTRAL FLORIDA; USABILITY;

EID: 70350216177     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-02806-9_3     Document Type: Conference Paper
Times cited : (1)

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