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Volumn 5619 LNCS, Issue , 2009, Pages 23-26
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Combining fast-paced usability and scientific testing to improve the lunar quest physics game
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Author keywords
Learning; QUIS; Serious Games; Usability
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Indexed keywords
EDUCATIONAL GAME;
LEARNING;
OPEN-ENDED QUESTIONS;
QUIS;
SERIOUS GAMES;
SUPPLEMENTAL INSTRUCTIONS;
UNIVERSITY OF CENTRAL FLORIDA;
USABILITY;
EDUCATION;
GAME THEORY;
USER INTERFACES;
EDUCATION COMPUTING;
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EID: 70350216177
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-642-02806-9_3 Document Type: Conference Paper |
Times cited : (1)
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References (0)
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